Save/Continue writes:
"Nintendo‘s Super Mario Bros might not ever make the leap to iOS, but Not Done Yet Games are keen to ensure that their latest offering, Kid Tripp, is the closest you’ll get to playing the skull-bopping, coin collecting escapades of Nintendo’s mustached, erstwhile mascot.
They come brilliantly close to realising this hugely ambitious goal too, crafting a game that neatly leverages perceptually clumsy touch screen controls to create a responsive and satisfying control system; allowing it to ably fulfil its pixel-perfect platforming mandate with due aplomb across its numerous, twenty-second long, pixel-art lavished worlds."
Jacob writes: "So, how best is it to describe Kid Tripp on Xbox? Short, but sweet. It might only be an hour long, but it’s entirely worth it. The gameplay and level design are both stellar, and the game is challenging without being unfair or overly-punishing. For less than a fiver, what more could you want?"
Neil writes: "We first stumbled upon Kid Tripp back in 2018, wandering towards the Four Horses booth at EGX and being drawn in by the old school platforming of Miles and Kilo and wowed by the nonstop autorunning of Kid Tripp. These were games that we kept going back to time and time again across the course of the event and after seeing the former drop onto Xbox One in the early stages of 2019, Four Horses have now got round to pushing the latter out to Xbox One, Xbox Series X|S and PC, with Xbox Play Anywhere capabilities bringing everything together."
This week Jovan (@hovalatos) j oins Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) to talk about video games, Star Trek Discovery, analog games, The Boys, parking woes, Alita Battle Angel and more video games.
You know, it's good to see old style platformers alive and well.
And good, of course.