70°

Horror & Suspense Returns In Shadow of the Eternals [DEVELOPER INTERVIEW] | Shogun Gamer

Ian Fisher writes: The team at Precursor Games are striving to adapt the core elements of the horror/suspense genre for modern times utilizing the tools available these days; ultimately resulting in a game that picks off right where Silicon Knights left off with Eternal Darkness back in 2002.

Precursor Games Chief Creative Officer Denis Dyack discusses some of the key goals and elements that Shadow of the Eternals is striving for in this interview with Shogun Gamer.

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shogungamer.com
gamerman9763928d ago

This game looks incredible, i am so excited for it.

TheOneWhoIsTornApart3928d ago

I am very excited for this game. It sounds like quite an ambitious project to develope.

Mr-SellJack3928d ago

I really hope it succeeds cuz
There's a huge possiblity it won't reach it's goal and sit somewhere at 340k

120°

Eternal Darkness Remaster: Dennis Dyack Thinks It Would "Resonate" With Fans, Not Opposed to It

An Eternal Darkness: Sanity's Requiem remaster would certainly "resonate with fans," according to director Denis Dyack.

GotGame818384d ago

I have been asking for a remake for Nintendo's next console launch. The sanity system was a very nice touch.

NecrumOddBoy383d ago

This game wouldn’t work with a simple remaster. I think the sanity system needs a full reboot or remake. I think using the console technology, haptic controls, and mimicking other apps would be real cool.

GotGame818383d ago (Edited 383d ago )

I agree. I didn't say remaster, because of that. It needs a remake! The article says remaster, and that just wouldn't work. 🙂✌

excaliburps383d ago

Same. I think it needs an actual remake not a remaster for it to have the full impact.

Anomander383d ago

Agreed, I'm just imagining what they can do from an audio standpoint with earphone's and directorial audio.

XiNatsuDragnel383d ago

Eternal Darkness 3 in the future plz

GotGame818383d ago

Eternal Darkness 3? They would have to make 2 first.

mynameisthumper383d ago

i’m guessing @XiNatsuDragnel is joking, the og game has a trailer for a sequel within it once you reach a certain point to confuse tf out of you lmao

XiNatsuDragnel383d ago

Oh we need 2 first lol you right.

TheEnigma313383d ago

One of the best horror games ever. Nintendo should have capitalized on this. It's still not too late.

DaReapa383d ago

Even not being an owner of a current Nintendo console, I for one would love to see this. Preferably a remake, though.

150°

Interactive Streaming Is a Much More Provocative Opportunity Than Next-Gen, Says Dyack

Denis Dyack, who's currently working on Deadhaus Sonata, said that interactive streaming is a much more provocative opportunity than next-gen consoles, despite their impressive technological leaps.

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wccftech.com
RaidenBlack1430d ago

Cool concept.
Well the base game needs to be pretty good for users to be invested in and participate in the interaction.

AK911429d ago

Whatever you Dyack whatever you say.

jznrpg1429d ago

You keep that I’ll go with PS5

rainslacker1429d ago

Anything can be provocative if it's done right. The consoles are just a means to an end, but it's the software on those consoles, hopefully using that technology, that will make it provocative.

Interactive streaming, as it's being talked about here, is an interesting concept, but provocative is not really the right word to use. I'd call it interesting, because it is something kind of new. What I feel however, is that the implementation will likely not be that compelling, as things that are new, usually are very superficial, and if it's not successful, it either dies, or slows down adoption. Asynchronous cloud compute was that thing this gen. Lots of potential. Had a viable proof of concept released by MS(even though people don't recognize this). Failed to impress. Now, no one cares.....even MS. It was irrelevant, and now it's practically forgotten except for what used the same principals before MS decided to make it into a marketing catchphrase.

1429d ago
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60°

Deadhaus Sonata Q&A - Denis Dyack's Quest to Bring Narrative to the Free-to-Play Online Space

Wccftech talked to Denis Dyack to learn how he plans to bring narrative to the F2P online space in Deadhaus Sonata, thanks to Genvid's interactive streaming technology and Amazon's Lumberyard engine and Web Services in the cloud.

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wccftech.com