140°

Most anticipated racing games of 2013

Last year was a great year if you are a fan of driving games. It saw the release of titles like rFactor, Forza Horizon, Ridge Racer Unbounded, Need for Speed most Wanted and Test Drive Legends. The first half of this year has been a bit barren for driving games but with the launch of a new generation of consoles and return of some fan favourites to the current gen, the second half of 2013 promises to be one hell of a ride.

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sixtronic.com
ethomaz3987d ago

Well... you can say anything but the fact is that the most anticipated is GT6... bigger user base.

guitarded773987d ago

Maybe... but anticipated doesn't necessarily mean sales. I'm pumped for GT6, but I'm anticipating seeing the next gen racers more so. I want to see what next gen racing games will look and feel like. But I'll definitely be clocking in on GT6 too.

ethomaz3986d ago

Why? Most anticipated is what most people are waiting the launch... I'm sure most people are waiting to play GT6 than any other racing game listed.

That's a fact and not a joke.

JokesOnYou3987d ago

"The best way to describe it is that the game is simply breath-taking to look at while running at a smooth 1080p/60fps. Realism was also a driving factor in the development of the game’s physics which are being ironed out with help from science and technology firm Calspan."

-Its Turn 10, love their work.

thekhurg3987d ago

I especially love how in the rear view mirror everything just vanishes in a flash.

theWB273987d ago (Edited 3987d ago )

Then you must've really loved driving in a car with a black square plastered on your screen and Polyphony tells us that's an interior view because this car wasn't important enough to receive premium development. They gave a Bugatti a black square for an interior view but spent six months modeling a 60's hippie van in it's full glory.

Or or this one...driving 200 mph into another car only to see a cat scratch and the sound "boop" in order to simulate collision.

Or or or my favorite one..waiting 5 years and receiving a game that wasn't even half way HD. They even released a prologue in order to support this half made mess.

But yes, lets complain about something disappearing in the rear view mirror of a game that isn't finished. : )

Man-E-Faces3987d ago (Edited 3987d ago )

@theWB27
''Or or or my favorite one..waiting 5 years and receiving a game that wasn't even half way HD. They even released a prologue in order to support this half made mess.''

And what does that say about Forza 4 that GT5 still manages to look better, funny that a stardard model in GT5 can look as good as a so called premium model in Forza 4 exterior wise, nevermind Forza 4 not having detailed cockpit interior's like the premiums have in GT5. Sure, It's more easier to have a somewhat detailed dashboard in every car when your studio is not required to accurately capture the interior of those individual cars, in GT5 the entire interior is modeled in premiums as shown in the replay mode something Forza can't show in it's replay mode since there's nothing there! If Forza is so great why in the hell does hardly anybody care for it, Forza is the Saint's Row to GTA a clone me too copy cat that struggles to sell over a few million without being bundled in during the holiday, hate bringing sales into this but if people felt GT5 was/is a poorly made game those same millions of people would be jumping ship to Forza 4, that doesn't seem to be the case does it, thus I do believe Forza 5 is Microsoft's last resort to make Forza relevant by rushing it out as a launch title, better enjoy 5 because this just might be the last Forza you get.

Kurt Russell3986d ago (Edited 3986d ago )

Playground did them proud with Horizon, that has was the most fun racer I personally played this gen (subjective I know people)... It just needed a little better net code for the online portion.

6DEAD6END63987d ago

I can't wait to see how Drive Club is shaping up at Gamescom.

thereapersson3987d ago

Thing is, Drive Club is more of an arcade-y Ridge Racer-type title. While Forza does have it's arcade-y bits, it's generally a simulator through and through. That said, I wish Namco would resurrect the Ridge Racer series. It's odd not having a new Ridge Racer to enjoy upon the launch of a new system, which is probably why I'm as excited as I am to play Drive Club. I will miss that classic Namco music, though.

Ju3987d ago

Haven't they announced a new Ridge Racer long ago which never released? Who knows, might as well just have been delayed for next gen.

TheRealHeisenberg3987d ago

I'm not really into racing games so I'm not commenting...oh wait.

CaptainYesterday3987d ago

I want them all! Damn my wallet hurts already there are so many games coming out that look so good! :)

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190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

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eurogamer.net
darthv72164d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut85164d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio164d ago (Edited 164d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack164d ago (Edited 164d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander1972164d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff2183163d ago (Edited 163d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.