The Independent: ''In 1982, aged 17, Mark Cerny quit university in his native California to work as a designer and programmer for the era's most important games company, Atari. By 1984, he had created his first hit game, Marble Madness. By 1985, he had moved to Japan to work with gaming's rising giant, Sega, where he worked on both games and the cutting edge of console design – a combination that saw him leave in the 1990s to develop for one of the world's first CD-based consoles, the 3DO Interactive Multiplayer.''
The RDNA 4 upscaler is the first result of AMD/Sony's Project Amethyst collaboration.
They are basically working together to co-devlop the cnns and strategies for game graphics. So the research benefits borth products and they will share similar capabilities. So its not exactly FS4 that comes to PS5 but rather the models that then used by PSSR. Their long term goal together is to develop hardware that maximizes the execution of ML. This longterm goal will impact things like the PS6 but doesn't sound like it is focused on acceleration graphics only ML. This is big for AMD and will make them more competetive in the AI landscape.
PlayStation lead architect Mark Cerny has offered an explanation on PlayStation's focus on GPU power over CPU upgrades for the PS5 Pro.
Only logical really. Had this argument loads on here. "Why have they not changed the CPU". Well it's costing £700 without doing that. How much did you want it to cost exactly doing both? CPU based games are probably 1/10 to GPU games' 9/10. That's why the money should be in the GPU
He could have made compromises to improve not only the GPU but the CPU as well. The CPU inside the PS5 is equivalent to the Ryzen 7 3700x. If he had approached it with the same logic as a PC gamer/builder, he would have left out the wifi 7 card and used a 1 TB internal storage instead of 2. That would have reduced the total cost of the system enough for him to add a CPU that is equivalent to a Ryzen 5 5600x or better while releasing it at $700.
That would have felt like a true generational leap over the base PS5 without having to rely on PSSR.
There is a reason Digital Foundry asked that question because they too believe the CPU could have been upgraded.
Anybody else get the feeling after that presentation that ps6 might not be backwards compatible and almost certainly not with ps4 games.
I'm not impressed at all with what PS5 PRO brings to the table. It's not worth the price imo.
The Digital Foundry PS5 Pro tech interview with Sony's Mark Cerny and Insomniac's Mike Fitzgerald, discussing PSSR and the PS5 Pro's design and development.
We almost went a day without a Mark Cerny story. I know the PS4 and Xbox will be great consoles, but this guy has some many stories on N4g he should have is own tab.
Incoming cerny
Not like cerny himself is posting these articles and besides I rather have articles about him than cliffy B who's really arrogant imo.
uh, duh. I love his passion for it, and his drive (albeit, his voice is a little bit 'I've got a body in the basement' lol), but this ite is playing him out like Mtv would've back in the day when they used to play music.
Don't get me wrong, I love that he's keeping us informed, and he was a key player. It's just the articles on here that come up as 'NEW', really... really? This is a summary of a conference where I first ever heard of this guy. Yeah, it is interesting the first time you read(heard) it, but after the 12th time of the same exact thing it's not news. Rehashing the same exact thing over and over...
The blame is definately not to be put on Cerny though, he's definately earned his spot in this industry and I wouldn't want it any other way. These submissions that are about the exact same thing over and over is what kills it though..
Has anyone else noticed that every company he worked for or was involved with is no longer in the console business. Atari, Sega, 3DO (Panasonic).... Wonder if this pattern will continue