250°

The Mark Cerny Q&A on VRR Improvements, PSSR FG, Path Tracing, and the ML Project with AMD

Last month, Wcftech had the great pleasure of an exclusive one-on-one chat with PS5 Pro Lead System Architect Mark Cerny. They asked him about the potential for PSSR Frame Generation, path tracing on the Pro, variable refresh rate improvements, and the newly announced Amethyst collaboration with AMD on machine learning.

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wccftech.com
135d ago
135d ago
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135d ago
Eonjay135d ago

There is a huge layer of techical complexity here (and in the latest talk) that is not immediately apprent to the public... nor should it be. Its actually really interesting to get these looks behind the curtain.

135d ago
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100°

Fallout 1 and Fallout 2 source code isn't actually lost, reveals former Interplay founder

Video Gamer: "Earlier this week, we released a story that the source code and in-development assets for both Fallout and Fallout 2 were lost. According to series creator Tim Cain, and as far as he knew, the source codes for both of the original games were destroyed. However, that’s not the case."

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videogamer.com
jznrpg8h ago

Then make them playable on consoles of today

anast6h ago

This is the comment of the month. I would like to play a good Fallout game on the PS5.

90°

Ex-CoD producer tells devs to “be more like Larian, less like Activision”

Rubin: "Thank you! A lot of games, Call of Duty included just focus on how to make the most money possible out of the player base. They rely heavily on FOMO marketing and EOMM matches. But I feel like it used to be just more about the quality of the game which would drive players to play. And that means making the game more player centric. i.e. less engagement based tactics and higher quality experiences for the players. Better maps, modes etc. In other words your game should have a high player count because it's good and people want to play it rather than people playing it because the game has a $250M marketing budget. Everything is just said is very simplified as it would take too long to really go into it. One last simple analogy. Be more like Larian, less like Activision."

Sonyslave31d ago

Lol the producer of xdviant a cod clone in every shape and way, including the micro & fomo is piss off his game getting shut down.

Sonyslave31d ago

Yet you work for another scummy company like Ubisoft that fight to flood single player games with useless battle passes, predatory microtransactions and to take away player ownership of the games they pay for.

This twitter post exposed this fool

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60°

Top PlatinumGames designer quits studio, starts new game company

Astral Chain director and Nier Automata designer Takahisa Taura has finally confirmed his exit from PlatinumGames, following months of speculation.

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videogameschronicle.com