Christopher Buffa (Modojo): Nintendo delivered on its promise to fill the Wii’s Virtual Console with a plethora of retro games, and the publisher continued this on Wii U with such classics as Super Mario World, Super Metroid and most recently Earthbound. Players no longer need a box filled with cartridges. Instead they can download their favorites to a single device.
Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.
Many indies try to capture the magic of Nintendo's urban RPG, but the game that comes closest is SEGA's crime drama, Yakuza: Like A Dragon.
Super Metroid was a monumental triumph of interactive art, a game that achieved new heights in presentation, level design, and pacing, and despite a few flaws, manages to hold up astoundingly well to this day.
I still dont get why the American Snes was so different looking from the SNES in Europe and the Super Famicom in Japan.
Donkey Kong Country (and Killer Instinct) really surprised me to see that a game could look THAT amazing back then. Even if it's pre-rendered, it must have been mindblowing for those who had it when it first came out.
Edit: Also Yoshi's Island. That game's animations were as smooth as butter. Sure beats the low frame rate of many 2D games we see now (especially the many that use flash)
Working on doing this with PS1 games.