80°

Spiderweb Software 20th Anniversary Interview with Jeff Vogel

PixlBit | "With over two decades of experience making games and a record of being independent before indie games were a trend in the gaming world, Spiderweb Software is the hardcore for the hardcore. Makers of such classic series as Geneforge, Avernum, and now Avadon, the company focuses on old school RPG experiences that most publishers and developers have abandoned.. While they primarily focus on the PC and Mac platforms, they recently experimented with mobile development, releasing Avadon and Avernum to iOS and Android with stunning success. It seems classic games are classic no matter what system they’re played on."

420°

'Apple doesn’t care': Why one longtime indie role-playing game maker has left iOS

GamesBeat: "Jeff Vogel never pulls any punches. So when the longtime indie success story released the Avernum 2 role-playing game recently on iOS — then yanked it days later — we knew he’d have some pointed things to say. Here’s the story of why you won’t be able to get future Spiderweb Software games on iPad despite the company’s successful sales for tablets in the past. Also, a suggestion: Better move fast if you want the company’s older works on the platform (Avernum, Avadon, Avadon 2)."

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venturebeat.com
midnightambler3708d ago

I'd be more surprised to read "Apple does care." Seriously, though, I'm sure it isn't good for one company to have such total control over a single gaming platform.

rainslacker3707d ago

There's Android as well, so at least Apple doesn't have a total monopoly. The biggest problem is is that a lot of low budget developers think the Apple store is a goldmine waiting for prospecting, when the truth is is that on 1 in 10K games actually makes enough money to be worth the time to release on the system. The money is there, but success is rather rare. This is true on Droid as well.

What this guy is saying though is that Apple is forcing obsolescence by not allowing legacy code. They eventually stop supporting old stuff, which is reasonable, but when they do so, they completely remove the ability of that code to run by removing the stuff required to run it...which is unreasonable, and not good for developers.

ScorpiusX3708d ago

Apple has never cared for gaming they just want some of the money , yes everyone does but at least those others make an effort to do tons , help and even care .

LifeInNZ3708d ago

They dont care about gaming yet look at their gaming app revenues!

WizzroSupreme3708d ago

Apple's never cared about gaming. That's evident enough by the amount of time I spend on my PC and consoles compared to my MacBook. The only good thing the latter's for these days is Garage band, really.

MilkMan3708d ago

500 games a day and not 1 worth sh$^%

LifeInNZ3708d ago

Dont have an ios device but there are some great games available on the platform....Hearthstone is a great example. Most tablets support mice and controllers nowadays so there are some great games to be had on mobile devices.

Baka-akaB3708d ago (Edited 3708d ago )

So basically he's blaming mobiles' hardware and coding evolutions , when he can't keep up with it to release 16bits looking games .

Of course apple doesnt care , you came to their ecosystem , and till it works financially they wont cater to you . They were never about revolutionizing gaming or making it better . If anything they made it regress

At least he acknowledges the same issues , only magnified , should he decide to go over the android world

rainslacker3707d ago (Edited 3707d ago )

No, he's blaming the forced obsolescence that Apple implements within their systems. Apple doesn't have to remove legacy code to force upgrades, but they do. One reason is that it forces people to upgrade their software purchases, which means more money for them. Another is that when they remove the code, they no longer have to support the older code, which is good for their profits as that requires resources.

This would be no different than if MS removed the ability to run 16 or 32 bit code on the PC. It's possible to do, but there is no reason for them to do so, since the ability to run that code is already within the system.

There are advantages to not supporting legacy code, but they end up being terrible for the consumer because it means a complete upgrade to new software.

All that being said, this is nothing new from Apple. It's been around since the Iphone3 at least. The only game I released on there doesn't work anymore, despite being a fairly simplistic game. IMO, though, this guy may be better off getting an engine which could do the port quickly, and simply issue an update to the program. It's not that hard to do, and any iOS game engine can build to 32 or 64 bit.

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90°

aylives interviews Jeff Vogel

The creator of SpiderWeb Software and games like Avadon: The Black Fortress.

Jeff is living the life many of us wish we could. His making games for a living and he does it for his own company. I mean, who of us did not think at some point in time, that if we only had the opportunity we could make the greatest game of all time with all the ideas in our heads.

Well the world is divided between those who do and don’t and guess which ones matter at the end of the day.

With the question being a rhetorical one let’s move on to our interview with Mr. Vogel and find out why Avadon will not be an MMO and more.

RyJek: Hi, and thanks for taking some time for us. Let’s start off with – how did the story of you making games begin? When did SpiderWeb Software come into the picture?

Jeff Vogel: I’ve been obsessed with role-playing games of all sorts since I was in 4th grade. I spent much of my youth coding increasingly complex (but still all lame) RPGs in BASIC.
I wrote my first game for realz was in graduate school, studying applied mathematics, and I was slowly going insane. I decided to take a summer off and write an RPG on my new Mac, a game that turned out to be Exile: Escape From the Pit. I registered Spiderweb Software with the state, released the game as shareware and, oddly, people bought it. I quit grad school almost instantly...

80°

Interview with Jeff Vogel of Spiderweb Software

indiePub has published an interview with Jeff Vogel, founder, president and programmer of Spiderweb Software, Inc., makers of the recently released iPad, Windows and Mac game, Avadon: The Black Fortress.

From the interview:

"Avadon: The Black Fortress is the first game in the Avadon trilogy," explains Vogel. "It tells the story of the Pact, a loose alliance of nations trying desperately to keep the barbarians, monsters and enemy powers at bay. The Pact is watched over by Avadon, The Black Fortress, a force of spies, assassins and warriors who seek out threats to the Pact and destroy them before they become serious... In the game, you play a Hand of Avadon, an agent who explores and does its bidding."

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indiepubgames.com