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Remedy Explains Why Quantum Break is Exclusive to Xbox One

Remedy CEO has explained why the game isn't possible without Microsoft's help.

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shivvy244365d ago

its kinda like Sony and Quantic Dream

4365d ago
gaffyh4365d ago

I'm sure it's pretty clear that MS are funding the game which is why it is exclusive, don't see why a story is needed tbh.

FantasyStar4364d ago

It's news to me. Now I can expect a PC version of this game to be released when the contract expires. Same deal with Alan Wake.

psyxon4364d ago

because not every one knows that? think?

Cueil4364d ago

the pc version of Alan Wake was put on hold because Remedy wasn't big enough to develop for both platforms at the same time

mewhy324364d ago

Well obviously they couldn't. They don't have the deep pockets needed for such a project. It has nothing to do with the xbone's inferior hardware. It if were on PS4 i'm sure that it would run at 60-70fps.

No_Limit4364d ago

"It if were on PS4 i'm sure that it would run at 60-70fps."

So how is Killzone and Drive Club not at 60fps?

Syntax-Error4364d ago

Because Sony fanboys(majority of N4G) always find a way to bash everything MS. Just because Titanfall was exclusive they said WE DONT WANT IT ANYWAY. IT SUCKS. These are the same a-holes that would go purchase it if developer decided to make a timed release. The hypocrisy is alive and well on here. Should I mention the reversed responses about pay to play online now since Sony followed suit?

DragonKnight4364d ago

There are 2 reasons. Reason one is the tv aspect. Which should be obvious.

Reason 2: http://icpurple.org/wp-cont...

Syntax-Error4364d ago

@ mewhy32 "It has nothing to do with the xbone's inferior hardware. It if were on PS4 i'm sure that it would run at 60-70fps."

Inferior hardware? Is that why Titanfall is running at 60FPS and KillZone: Shadowfall is not? I didn't know you already got your XBOX ONE? Can I come over and play it since the rest of world doesn't have one

DragonKnight4364d ago

@Syntax-Error: Do you understand that, in framerate, it's never just "we'll run it at 60FPS no matter what?"

They could have CHOSEN to have it run at 30FPS, or they could have chosen to focus the game's performance on something else.

I love how people think that framerate is so black and white and either it runs at, say, 60FPS or else it CAN'T run at 60FPS.

BallsEye4364d ago

However i bet you'd say every ps4 exclusive is an exclusive because xbox one do not possess such great power! Just that! It's not about money at all...

minimur124364d ago

Remedy explains:

MONEYYYYYYYYYYYYYYYYYYY

memots4364d ago

Maybe they like the water cooler feature. ;)

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MWong4364d ago

LOL @ minimur

You hit the nail on the head. I read that article and they didn't say anything, but our "goals" align. Whatever their goals are the game sounds like it will be awesome.

The_Con-Sept4364d ago

@Syntax error: if I want to play a game with mechs in it I'd pick up Starhawk. Oh yeah I already have.

If I wanted the best mech war game I'd go get mech warrior 2... OH YEAH! I have that as well...

If I wanted to play a new gen Xbox I'd get a PS4. :P.

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-Superman-4365d ago ShowReplies(2)
ABizzel14365d ago

Congrats to them for being upfront about it. MS paid for it, and funded the project so it can be exclusive. There's nothing wrong with that so why do these developers dodge that answer like it's HERPES (although it makes more sense to me for MS to be building their own studios instead).

guitarded774364d ago

Yeah, Remedy has been upfront about answering questions. I have nothing against independent studios making exclusives for either. It's a great way to showcase talent and have exclusives on any system. It just pisses me off when you have a TitanFall situation, where a major multi-plat 3rd party pub takes money to not bring a game to all systems (even if it is temporary).

Braid4364d ago

Actually there's nothing to be upfront about it. Remedy have always been a "Games for Windows" focused studio, so their next project was expected to be a Microsoft exclusive again. It's not worth writing an article about, to be honest. I wouldn't even be surprised if they use Quantum Break to advertise DirectX 11.2 (or a later version) in the future.

_FantasmA_4364d ago

Titanfall? Don't no gamers have time fo dat! (token black chick Shaniqua voice)

guitarded774364d ago

@ Braid

I wasn't talking about this one instance. I'm talking about Remedy in general. They just did a video a bit ago talking about Alan Wake, and why they haven't made another one yet, and other things. I'm saying Remedy has been upfront and open more than most studios when it comes to information, and I respect them for that.

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WeAreLegion4365d ago

Superman's right though. Quantic Dream isn't contractually obligated to make games for Sony. I wish they were, but they aren't. Remedy is making these games for Microsoft because Microsoft is paying for the games.

fermcr4364d ago

Seriously !!!

How naive can you be ?

AngelicIceDiamond4364d ago (Edited 4364d ago )

@Legion Remedy is contracted to MS, so of course MS will pay anything they need that's what a publisher does.

Last I checked Remedy didn't want to return to the Alan Wake series right away. They decided they wanted to work on this new Ip.

They came to MS with the Quantum Break pitch.

Similar to how MS Wrote a huge fat check to 343 to develop Halo 4.

MS is taking care of its devs by supplying them everything they need to make the game work.

I'm all for it.

NeverEnding19894364d ago

" Quantic Dream isn't contractually obligated to make games for Sony"

Yup, they are. The have a 3 game contract with SONY. SONY is a business just as Microsoft is.

pixelsword4364d ago

Maybe QD likes Sony more; it's just like the controller thing with Microsoft with that one company.

Death4364d ago

343 Industries is a Microsoft Studio. It was named after Guilty Spark from the Halo franchise.

Gaming_Guru4364d ago

At: NeverEnd1989

There are companies independing making exclusives titles like Insomniac Games which are now making an exclusive game for the XBOX ONE. Business doesn't necessarily mean in-house developers. Epic Games would be another company that's independent that make games for PC, Sony, and Microsoft. So it is possible senario for a developer to choose to make a game for a platform exclusively.

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jc485734364d ago

more like bayonetta 2 on the Wiiu to be honest.

donman14364d ago

The only explanation needed here is that Microsoft wrote them a big check. The End.

Cueil4364d ago

Maybe, but it's just as likely that Microsoft is completely funding this game... it's way to massive for them to just write a check. This game is going to be a showcase game.

Syntax-Error4364d ago

Your comment is exactly what makes this site atrocious. You are clearly a troll and looking for attention. The game was funded by MS and that's why it's an exclusive. MS also funded Alan Wake. Did anyone ask why Heavy Rain and Beyond Two Souls is a PS3 exclusive? Sony paid for those, so why are we having this bullsh*t discussion when MS pays for a game?

donman14364d ago

So to those that replied to my comment and called me a troll... doesn't funding mean financial support or dare I say it... writing a check. So what exactly are you complaining about??

So to you Syntax-Error... your point is???

LogicStomper4364d ago

"So to those that replied to my comment and called me a troll... doesn't funding mean financial support or dare I say it... writing a check. So what exactly are you complaining about?? "

Well from reading your comment, I also got the same idea of what Syntax-Error had. When you say

"The only explanation needed here is that Microsoft wrote them a big check."

It has a negative connotation to it, like it was a bribe to sway their intentions. So what you did is technically 'spin' the idea to align it with your views.

Here's the two ways this can be said with different connotations:

- Microsoft wrote them a big check to win them.

- Microsoft willingly funded them for their support.

So basically what me and Syntax-Error read was you attempting to spin it into a negative thing.

Bigpappy4364d ago

M$ did not simply write a check. They provided development help, technical and manpower. It is a bigger project than Remedy could handle on their own.

moparful994364d ago

But I think what donman is getting at is this is a common practice and most of us now how this works, so why do we need an article about it? This isn't news, just business as usual..

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XisThatKid4364d ago (Edited 4364d ago )

@Syntax-error
"@ mewhy32 "It has nothing to do with the xbone's inferior hardware. It if were on PS4 i'm sure that it would run at 60-70fps."

Inferior hardware? Is that why Titanfall is running at 60FPS and KillZone: Shadowfall is not? I didn't know you already got your XBOX ONE? Can I come over and play it since the rest of world doesn't have one"

To be fair alot of these "Sony fanboys" most speak of are indeed Xbox converts.

assdan4364d ago

MS is definitely just funding it. But Alan wake was overrated. I don't think this will be any different. If I'm wrong, I'm sure it will make it to PC in a few months anyways.

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iamnsuperman4365d ago (Edited 4365d ago )

"There’s no way on God’s green Earth that we would take on a venture like this on our own. We might have the appetite but there’s no way we could."

Fair enough. Games are expensive to make. Going alone is almost impossible unless you make it small. I am surprised Microsoft hasn't bought them yet

IlluminatusV4365d ago

I think it is better for Remedy to secure their creative freedom and vision and for MS too, because I think they have learned a lot by buying studios and needed to close them in the aftermath. I think it is not important that a studio is owned by MS or Sony, it is important that MS or SONY are giving full support to get the best possibe exclusive game out of it. In this case in seems that MS is exactly doing this with Remedy.

iamnsuperman4365d ago

"I think it is better for Remedy to secure their creative freedom and vision and for MS too"

I think they can still have that but even if they are owned. It is just how they are managed. It seems Sony does that when it comes to a lot of its studios. I agree being free though does mean they can shop around but from Microsoft's point of view keeping a good studio only working on their console is good for business and the only real way to do that is buy buying them.

Gamer19824365d ago

Its because they released Alan Wake as an exclusive to Xbox 360 and it almost destroyed them as a company and now they need to make this exclusive to get back in the black. It's as simple as that really. Unless you release an exclusive shooter on the xbox platform tis not gonna sell in massive numbers and make you the profit you need. Not to mention Alan Wake took wayyyy too long.

SuperLupe4365d ago Show
givemeshelter4364d ago

Some of the biggest games released on the PS3 WERE FPS Games so your point is pointless....

nukeitall4365d ago ShowReplies(3)
CYCLEGAMER4365d ago (Edited 4365d ago )

This game/tv series seems like it is going to be expensive. I will be shocked if this only cost $60.

opinska4364d ago

Shut up it's 60$ at launch

CYCLEGAMER4364d ago Show
Ashunderfire864364d ago

Because all Next Gen games are $60 bucks. Both companies clearly said that man! They are not increasing the prices like Sega and Nintendo did back in the day. N64 for example, had games that cost $70 to $80 dollars, before the standard price was $50 dollars. Heck even Mission Impossible( horrible game on N64) cost $80 dollars( ign gave 6.0)!!! The first 3D racing game on Sega Gensis cost $100 dollars!!! Total ripe off man. People crying about the prices should know that it was worst in the past than now.

CYCLEGAMER4364d ago

@ahunderfire
Trust me....if anyone hopes that you are right it's me, if they can price this game @ $60 like any average game I will be truly amazed and it will help solidify and justify (for my girlfriend) buying this game. But with all of the EA charging $80 per game rumors, double Helix being a little vague in their pricing for Killer Instinct, and this game being more than just a game but a full blown tv show that comes with the game. I WOULD NOT BE SURPRISED if they charged more than $60 for this game.

That's all I'm saying!

jimmywolf4364d ago (Edited 4364d ago )

took less then 2 seconds too check amazon

http://www.amazon.com/Quant...

pre order price $59.96

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GameSpawn4365d ago (Edited 4365d ago )

There is something you should fear from Microsoft buying Remedy though based on Microsoft's past - Microsoft would only keep the employees they deem as having the best talent and absorb them into Microsoft Game Studios and the lay off they rest and close the studio.

Seriously look at what Microsoft has done in the past and how many total studios and subsidies are under Microsoft Game Studios in comparison to Sony's Game Studios. There is a fundamental difference to what Microsoft and Sony do when they buy a studio.

Sony acquires studios when they see worthwhile talent within the teams at that studio, but keeps those teams together so the talent can continue to work for them. This is a tactical long-term business strategy (albeit risky) where the studio can benefit you in the long run by creating hit after hit after hit, but if a poor choice is made you drain more money, time, and resources into a company that "bares no fruit".

Microsoft on the other hand only acquires talented studios to grab the people who they think are responsible for bringing the talent to the table and then they "cut the fat" so they don't have to pay the "extraneous" employees. This is a shortsighted business strategy that is good for a company in the short run, but may not be good for them in the long run as they may not be able to turn out as many hits as they could with a larger studio or the quality could suffer through bad choices of who to keep.

Here is the problem with Microsoft's buying strategy - talent doesn't ever reside with one single person. Talent comes from the chemistry of interaction between a team of people. It's a combination of a multitude of talents from people across the board, big and small, that add up to create games that truly grab people's attention and break molds and traditions and genres.

hazardman4364d ago

Funny because after reading the article, dude made it seem like they have a great relationship with MS.

Ashunderfire864364d ago (Edited 4364d ago )

Now that has change for Microsoft, because they spend millions to get new companies to make exclusives for Xbox One. They actually are listening to their fans now. That's why they reverse their draconian policy, and restructing the company. There are very great ideas from both Sony and Microsoft in the future. These ideas are from the PS4 Dualshock 4/ camera, and Xbox One controller/ Kinect 2 also. Imagine a scary game using the Kinect 2 heart rate feature. Imagine PS4 Dualshock 4 blue light/ camera feature use for a RTS style game, much like smart glass but better. Heck I can see this feature used in Littlebigplanet 3! I digress .

Man I feel I should be a game designer already, I'm just farting out ideas out my ass lol! Well I 'm actually studying game design that's a fresh start. But yeah Microsoft is taking out the wrongs and changing Xbox One for the better. I am still getting the PS4 first cause I already preorder it, but I will get Xbox one in spring when Quantum Break and Titanfall comes out. As for the Wii U , I will get when Mario Smash Bros 4 comes out.

Kran4364d ago

Its probably because Remedy don't want to be bought and I hope they NEVER go down that route.

Being bought out is worse than being independent because you solely rely on the person who bought you and risk being closed down more than when you are independent just so the publisher can make a few cuts.

Anon19744364d ago

It's not like Microsoft is the only company that does this. Sony uses their "Pub Fund" to fund games all the time. Developers hit them up with their projects and as long as Sony likes them and the dev stays exclusive to Sony's platforms, Sony will fund the development and offer support. It works out for both parties involved. The support Microsoft is offering to Remedy is similar and it's understandable that if Microsoft is financing and lending resources they may require you to be exclusive as a result. That's more than fair. This makes the difference between a game being made and a game never getting off the ground.

strickers4364d ago

You need to look up pub fund. That is not how it works. Sony does incubation projects at Sony Santa Monica that are 3 game deals, Sony owns the IP and after the 3 games devs set up alone.
Pub fund is s help for devs that buys Sony 6 months exclusivity but afterwards there are normally no caveats and devs keep IP.

Anon19744364d ago (Edited 4364d ago )

I was at a game developer conference in 2011 and sat through a panel with Sony, bank people, government people and devs who discussed how the Pub Fund worked and, at least at that time, while you're correct you own the IP, exclusivity was part of the deal. No time frame was discussed so if it's only 6 months exclusivity, it either wasn't at that time or they never thought to mention it.

At any rate, I think it's a good thing and I'm certainly not going to complain that these types of programs are helping see games made. I don't know why I would receive a disagree above. Apparently, some are opposed to seeing games financed for some reason.

loulou4364d ago

well said darkride bubs up.

i know you are hardcore sony as well

Anon19744364d ago (Edited 4364d ago )

I wouldn't say hardcore Sony. I preferred the Xbox last gen over the PS2, preferred the PS3 over my 360 this gen mostly due to hardware problems I experienced. I'm pretty critical all around, I just seemed to have found more to be critical about with Microsoft these past few years. And there was so much misinformation spread out there by the media and fans regarding the PS3 it was unbelievable. I still can't get over the sheer volume of "PS3/Blu-Ray doomed, 360 selling gangbusters" articles we've seen over the years when the PS3 was selling better at a higher price the entire time. Just makes me shake my head. I'm also not shy in throwing around praise where I think it's warranted. I had no problem with the fact that Microsoft did exactly what they needed to do at E3 this year. It's just a shame the whole thing was overshadowed by the DRM nonsense they were looking to force on everyone. I've also always been a huge fan of Gears/Halo/Fable and loved the risks taken with Alan Wake. People that bash me for being "pro-Sony" all the time are usually ignoring all the times I've come down on Sony for boneheaded moves, or choose to ignore the hundreds of pro-Microsoft posts I've made over the years.

I'm certainly not going to fault Microsoft for funding game developers and helping them improve the game experience for their players.

On a side note, gotta say it's nice to have more than one bubble for a change. Didn't seem to matter how many "well said's" I received over the years, prior to this bubble reset I was perpetually stuck at one after my 8 were stripped from me pretty much overnight.

Bigpappy4364d ago

Way to go darkride. No spin no slant. Sounds like you are informed on these matters and actually make the most sense on how these deals are made, and why this is great for developers gamers and the companies who fund the development.

I know who you are. It doesn't matter what system you prefer. When I agree I will just agree. I like sensible conversation and don't give a rat's bagoomba about a stupid 'console war'. The kids can have their fun with that. I just read the junk and smile.

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Death4364d ago

Microsoft's philosophy on game development changed after the aquisition of Rare. Today they prefer to be a partner to third parties as opposed to buying them like Sony does. It's probably based on risk management. Owning the studios makes you responsible for their success, especially to share holders. By being a publishing partner, the risk is shared by the publisher and developer. I wouldn't say either company is right or wrong, but financially Microsoft's strategy is much more profitable.

SuperLupe4364d ago

Was thinking the same thing. Owning all those studios just makes you all the more vulnerable if ever you console underperforms.

moparful994364d ago

"but financially Microsoft's strategy is much more profitable."

Feel free to prove me wrong but how can you be so certain about that? When you own a studio you keep most of the profits and pay a royalty to the developer.. Considering a lot of Sony's exclusives sell well I would think Sony does better off of owning studios than they do partnering..

Death4364d ago (Edited 4364d ago )

If the software sales exceed their development and marketing costs, then yes owning the studio is more profitable. If software sales underperform you retain all the loss as a first party developer/publisher. Not all games make money. Developers stay in business because their publishers are the ones that provide them the operating income. When the software releases the publisher recovers their investment and any additional revenue after that becomes profit. They offset the losses from some games with profit from others. Publishers gain the bulk of profit since they carry the most risk.

For every Gran Turismo,Uncharted, or Last of Us, they also have a MAG or Little Deviants. You also have to take into account the money it costs to buy studios. It may take quite some time to recover that investment and in cases like Rare it may not be justified.

The third thing to take into account is how having more first party offerings effects third party relationships. If a third party is competing for shelf space with the platforms first party releases it can create a burden to the third party that isn't appreciated. This is one of the reasons we see Microsoft advertise heavily for their third party partners. It's a completely different mindset since they focus less on first party games and invest some of their marketing money on partners. They aren't throwing money around like most people think, it's just a different strategy they use.

moparful994363d ago

Ok that's a big "what if" scenario.. Sony has been in this business for 3 generations now and quite a few of their studios like Naughty Dog, Santa Monica, and Polyphony have had some mega hits.. For example Gran Turismo 5 alone has sold 11 million units.. Like I stated before most Sony first party exclusives sell well above profitable levels.

There is no proof that having more first party titles discourages third party development.. In fact the PS3 has proven the contrary. Look at all of the robust 3rd party support the PS3 enjoys as well as the thriving first party environment..

Death4363d ago

Using the Sony model you can look through their financial statements and see how the division does. With the large investment in first party studios they aren't making much of a profit if any. They have actually lost quite a bit since the brand was first conceived. Nintendo on the other hand creates platforms that are more first party dependant. They make alot of money, but the trade off is less third party support. Sony's strategy rests between Microsoft and Nintendo.

Here are the results for Sony's 2012 http://www.sony.net/SonyInf...
Sony's Consumer Product and Services which houses Playstation lost 229.8 billion yen for the year. Last year they had a profit of 10.8 billion yen. That is a 2.3 billion loss in U.S. currency this year and 107 million profit last year. CPD lost money in 2010 and 2009 also, but Playstation was in Networked Products at the time. They lost in 2010, 2009. and 2008.
http://www.sony.net/SonyInf...
Page 91.

When you compare the financials from Ninentdo and Microsoft vs. Sony's, their business models are much more efficient and make a profit. You decide if Sony's studios are worth the investment. Both the Xbox360 and PS3 installed bases are pretty close.

moparful994363d ago

@Death If you took the time to investigate the report a little deeper you would have seen that most of that loss was attributed to the combination of the almost 19% reduction in LCD sales and the prices dropping in addition to the flooding in Thailand that hurt them. There was also mention of the price reduction of the PS3, consolidation of their fragmented divisions, and Sony officially stopping support of the PS2 that impacted those numbers as well.. Has absolutely nothing to do with how many first party studios they have to support..

Ohh and by the way that PDF you linked to if you scroll down to page 90 where they break down revenue by division the consumer products and devices posted profit every single year.. You keep trying to spin this stuff to support your argument.. Sony does very well off of their first party centric philosophy..

Death4363d ago

Mopar,

Operating income is how much a company makes after operating costs are subtracted from revenue. Before the restructure Playstation was part of the Networked Products and Services Division. According to Sony, NPS lost money in 2008,2009, and 2010. A loss is shown in parentheses.

Nothing to spin here brother. This is Sony's financial statement. You can view them all at Sony.com. According to Sony, the division housing the Playstation isn't profitable.

How much of a leap is it to figure out where the problem is?
http://www.wired.com/gameli...
http://gamasutra.com/view/n...
http://www.geekwire.com/201...
http://www.develop-online.n...

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WitWolfy4364d ago

Why buy the cow if you can get the milk for free?

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Wizziokid4365d ago

Well it's good to see MS giving them the support they need but I would bet Sony would also do that.

Either way it's always a positive for the industry when the likes of Sony, Nintendo and MS invest strongly in people like Remedy & Quantic Dream etc.

SuperLupe4365d ago

One of the most intruiging games shown at E3, that trailer showing the time feeeze effect got me hyped.

People mostly talking about DR3, Forza 5 and Titan Fall but this is a Xone seller in my eyes.

And with a great studio like Remedy behind it Im not worried that they'll manage to pull it off. Too bad its not available at launch. That said its probably a good thing, funny to say but there would be TOO many good games directly at launch.

Foxgod4365d ago

A lot of people are indeed talking about D3, F5 and KI, but thats because those are launch games.

To me Quantum outbreak is also the most interesting game so far, but itl be out sometimes in 2014.
I focus on the launch games right now.

devwan4365d ago

"To me Quantum outbreak is also the most interesting game so far, but itl be out sometimes in 2014.
I focus on the launch games right now."

Cool story bro, at least it'll give you soem time to learn the game's name.

Foxgod4365d ago

I am busy at work, thats why i made that mistake.

AllroundGamer4364d ago (Edited 4364d ago )

Foxgod yeah you must have a busy work when you troll every day/all day long on N4G... let me guess, MS hired you? :D

R6ex4364d ago

Same here. Quantum Break is THE game for me on the XB1.

IlluminatusV4365d ago (Edited 4365d ago )

A fair statement from Remedy. It is my most anticipated exclusive game of the XBox One so far. I loved Alan Wake but didn't play any of the Max Payne game so I am curios to see more of the game.

hazardman4364d ago

Oh man, Max Payne series is crazy good time. Over the top story and action especially first two. Max Payne 3 felt more hollywood than anything and was made by Rockstar! Try em if you ever get a chance.

Show all comments (166)
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175d ago Replies(1)
goken174d ago

It’s hard to deny ND’s excellence. Good to aspire to be the best, Remedy is doing a pretty good job. Just make a good game tell a good story, leave politics alone

GamerRN174d ago

Remedy is next to get bought

Killer2020UK172d ago

The problem is, politics leaves no area of life untouched anymore. So it's pretty damn hard to leave politics alone. Everything is a party political issue in the States where if one side takes a stance on anything, the other takes the polar opposite stance just for the sake of it.

Inverno174d ago

Why? Remedy were already making mature games while ND were still making platformers and they wouldn't get around making mature games til the end of the PS3 gen with TLoU. Remedy was already ahead, y'all just went a different direction during that gen.

Sonic1881174d ago (Edited 174d ago )

Not to mention Naughty Dog hasn't made a new IP in over a decade. I thought TLOU2 was good but not great like the first game. I actually think Insomniac games and Sony Santa Monica have passed them up as the best Sony first party developer. I even liked Ghost of Tuishima better than the last of us 2

babadivad174d ago

The first TLOU game was in my top 5 games of all time. Like "The Joker", it didn't need a sequel.

It was brilliant.

neomahi171d ago

Agreed. The first one didn't get anywhere near as political as the second one that dipped heavily into woke territory. Gamers don't want to be preached to, they want to live in an alternate reality where they don't have to live in life, they want to experience something else, have fun

neomahi171d ago

That used to be their thing, like their trademark. With Crash Bandicoot, Mark Cerny interestingly, then the head of Universal Interactive, advised them to sell the IP as they did Insomniac with Spyro so when Sony bought them, they didn't really own the IP and funny enough, Microsoft now owns the IP. Jal and Dexter was next but the technology has changed so much that with Uncharted, it didn't make sense to keep doing Jak and Daxter, Naughty Dog had already been built up and compromised of so much of the team of the original Crystal Dynamics, that's where a lot of them went was to Naughty Dog, which is part of why it bears so much a resemblance to Uncharted. Amy Hennig had just come off of Legacy of Kain.

So, yeah, The Last of Us, really, is about the only one they haven't moved on from. Druckmann's ego won't let it move on, and he'll milk the cow dry rather than leaving it a legacy. "Always leave them wanting more" is the key in entertainment, but yes, traditionally that's how they've done things. Fans beg for more Jak & Daxter and Evan Wells and Christoph Balestra knew to keep telling them NO

RaidenBlack174d ago

Can't wait for Remedy's Max Payne 1&2 Remake ... my most anticipated remake project
Dont know what's gonna happen with Max Payne 3 (hope R* atleast Remasters it) but I'd prefer if Remedy continues the Max Payne series. I'd even play a Mona Sax spin-off (MP2 fans will know) ....
Heck I'd even say, WB let Remedy make a gritty Batman game. They'll nail it, I am sure. But alas the idiotic WB management will not let it happen.

babadivad174d ago

They nailed the graphics at least. At this point, ND wants to be the ND Remedy was trying to emulate.

isarai174d ago

I mean, as far as talent, they're really close, but I think the thing that's working against them is the overconvoluted paranormal storytelling they've created. While it's super interesting, it's not the easiest thing to digest for your average normie. It's kind of that issue music has where you have to dumb down your stuff to appeal to more people.

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