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210°

Dead Rising 3 Allows You To Push Zombies Off With Kinect

"In a interview with Josh Bridge, the executive producer of Dead Rising 3, he confirmed that Kinect will actually allow you to physically push zombies off of you in the game by pushing the controller away from you. This shows that games are starting to figure out cool ways to integrate the Kinect into our core games while enhancing our immersion by making the virtual world even more real to us. This goes along with the news that loud noises in your background will actually attract zombies in the game and I'm sure it won't be the last we've heard of Kinect integration in Dead Rising 3." - Xbox Uncut

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Community4365d ago
Neoninja4365d ago (Edited 4365d ago )

That's pretty cool. I mean it's nothing groundbreaking, but I can imagine it'll be put to good use when jump scares happen.

@FordGTGuy - I agree it is only the beginning. I'm also looking forward to see the other creative ways kinect will be used.

FordGTGuy4365d ago (Edited 4365d ago )

The coolest thing about it is that it's only the beginning of what developers will be able to do with Kinect, can't wait to see more creativity.

@Snookies12

There are two big differences here.

1) It's going to be included with every console so more developers will use it.

2) It's a way more powerful motion device than any of the ones you listed.

https://www.youtube.com/wat...

Snookies124365d ago

Yeah it's pretty cool, but honestly I've said the same thing about the Wii remote, Kinect 1 and the PS Move. "Can't wait to see what developers do next." Yet even when I said that, nothing great came of it... I have faith that one day they'll do something truly incredible with motion gaming. It's just that I'm a little skeptical about it right now. Considering being burned 3 times now. :\

Fireseed4365d ago

This is what I've been saying every time someone makes the half brained comment, "Make Kinect optional and maybe I'll buy an XBONE"

If they make it optional they WILL NOT make more core aspects of games use Kinect, because they cannot guarantee you have it.

It's like releasing an FPS on a console where controllers with analog sticks are optional. You have to make it work for the lowest common denominator, cause making core elements require a device is the kiss of death to a game.

HammadTheBeast4365d ago

@Winter

Yes, but no one really likes Kinect. I mean sure, its cool the first few times, but after a while, do you really want to repeat the same things using motion controls, over and over? In the end its a gimmick.

georgeenoob4365d ago (Edited 4365d ago )

I really don't get the heat MS is getting with kinect. They're the ones bringing new, innovating tech to the table, whereas Sony is just playing it safe.

@Hammad
No one likes kinect? 80% of Kinect haters are Sony fanboys just as Winter has stated.

MysticStrummer4365d ago

@George - "80% of Kinect haters are Sony fanboys"

Less than a third of 360 owners bought Kinect. Most people may not hate Kinect, but most damn sure don't care about it.

georgeenoob4365d ago (Edited 4365d ago )

@Mystic

They don't care about it, until they watch Project Spark demo.

HammadTheBeast4365d ago

Actually, I had a kinect for a bit, the only game that mildly interested me with motion was fruit ninja kinect, and then after RROD I sold the 360.

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Bigpappy4365d ago

There are many that would just love for M$ to drop Kinect. But, the big story is that kinect is what will deffrentiate Xone from PS4 in a major way. Kinect will be what make many no hard core gamers pickup the X1 over PS4 whether or not there may be a difference in power, or even price. If it is attractive enough a feature, they will get it. That is what M$ is banking on.

4365d ago
Tatsuya 4365d ago

@edonus:

good for your sheep, good for you. "The only people that want MS to drop kinect is Sony fanboys because kinect is a constant reminder that they have no innovation. They just want the rest of the world to be as behind the times as they are."

yeah,. why should we care exactly? You called it innovation and yet we don't want it. Have fun, flailing yourself around while using Kinect and make yourself look like a fool while, we the core gamers enjoy the true gameplay innovation that the PS4 is giving us next-gen.

4365d ago
THEDON82z14365d ago

This is retarded...Sooo now I flail my arms around and now the zombies fall off me...f@ckn stupid...I'd rather have my controls in one place and anyway I could make this even simpler for gamer's and use six access controls...shake the controller and do the same thing,if this M$ NEXT GEN ACTION then it failed to impress!!!

Fireseed4365d ago

Or you could just do the little shake and bump motion that they demonstrate. No need to "flail your arms around" unless you can't grasp the simplicity of the motion they described.

THEDON82z14365d ago

@WinterSoldier: "shake and bump" WTF is that a new dance move I got to learn to use kinect...LMAO!!!

TheDivine4365d ago

Sony uses motion in the six axis and its awesome, we get to shake the controller, push it, and tilt it. Sony makes the move and we get to slash, flail, use a sharpshooter for a tps and its the best. MS adds some reactionary flips of a controller and its stupid? Idc whether you like it or not but its dumb to bash this and say il use the six axis. You prob already preordered sony's shitty ass camera also. I bet your hyped for the playroom and all that jazz. Hypocrisy.

I personally don't much care for motion but I think the new Kinect has mad potential. We have horror games taking pics of you scared shitless, a zombie game where zombies ACTUALLY HEAR YOU and react, a game that lets you use a controller and push zombies off, the Xbox automatically sees you and logs you in, we get to skype while watching tv or gaming, we will get to see friends as we play the same mp, this is bad ass stuff mate, the type of stuff I expected with the last Kinect. It may not hit all the potential but its damn cool and being a standard is good. With Sony they couldn't do this because not everyone would have a camera, its only going to be a tacked on option like last gen Kinect and move.

GunsAndTheBeast4365d ago

and you'll look stupid too, keep waving that arm bro.

THEDON82z14365d ago

Thank you could not agree more!!

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KingKionic 4365d ago

Next will be falcon punching zombies.

THEDON82z14365d ago (Edited 4365d ago )

Next will be"smell-O-vision": You fart and the zombies smell AND hear it, then its YO A$$...You got to "shake and bump" yo ass out of sight before they bite a but-cheek off...lol!!!

4365d ago
-Mika-4365d ago (Edited 4365d ago )

Cool. This is why im hyped for the kinect. Choosing between the PS4 and XB1 is going to be hard for me.

HammadTheBeast4365d ago

Don't get either. A troll of your level needs, nay, deserves an OUYA.

Mr_Nuts4365d ago (Edited 4365d ago )

Can you push the zombies off with a button or do you HAVE to use Kinect ?

If not then this is why people need to complain about Kinect more, the longer you have to use Kinect the more games developers will have to patch later on (with those must Kinect features) when Microsoft finally does give in and make a Kinect-less console.

Fireseed4365d ago

Which is exactly why they will never make a Kinect-less Xbox. And also why they shouldn't. Having things like this implemented in a smart and subtle way helps immerse the player even more. Would definitely love to use my knowledge (albeit arbitrary) of tactical hand signals to order my team around in the next Rainbow Six.

R_aVe_N4365d ago

or you can just push a zombie off with a "button" like the cool kids....

4365d ago Replies(1)
SilentGuard4364d ago

I think after pushing a few zombies off with Kinect most people will default to the button after the novelty wears off. It would get pretty tiring and old constantly pushing your controller out for an hour or two.

strifeblade4364d ago

well if you are playing dead rising and you are are always getting caught for an hour or 2 straight then you my friend are not very good at dead rising- if we had a zombie apocalypse, well lets just say you wouldn't last very long. lol

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70°
9.0

Teenage Mutant Ninja Turtles: Splintered Fate Co-op Review [Co-Optimus]

"A few years ago, a mobile game developer called Super Evil Megacorp had the brilliant idea of making a TMNT roguelike. After first releasing it on Apple Arcade, they wisely recognized the game’s potential on other platforms. TMNT: Splintered Fate has slowly but surely come to all major platforms, finally arriving on Xbox today. Not only is Splintered Fate a fine roguelike and co-op game, but it’s also one of the best TMNT games ever made," says Co-Optimus.

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60°

Enter the Gungeon is Finally Coming to Mobile, and With Online Co-op to Boot

"Dodge Roll and Devolver Digital's Enter the Gungeon is a hit twin-stick shooter roguelike that debuted nearly ten years ago. Since then, it has received several DLCs and a single-player spin-off called Exit the Dungeon. Well, it seems that there's more life left in Enter the Gungeon yet. It's finally coming to Android and iOS, and with online co-op not found in the big-screen versions," says Co-Optimus.

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60°

Warhammer 40K: Rogue Trader devs praise Larian's ‘immense job’ on Baldurs Gate 3

Warhammer 40,000: Rogue Trader producer discusses the rise in popularity of CRPGs, but did Baldur's Gate 3 cause this?

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