Corsual's EXP writes: "With every day in Cube World I learn and discover more and more; some of the more eager viewers persist in their endeavour to prevent my discovery by showing me everything immediately, but in the end, most of the joy is preserved.
Today was a day of multiplayer, and glorious multiplayer it was. Once you've managed to set up a server, Cube World offers a surprisingly rich experience with friends. There are some bugs, like the ability to add more than 4 players to the party, and the lack of scaling either makes everything too easy or too hard, but in the end we successfully manage to find an appropriate levelled dungeon and successfully clear it.
Well, mostly. The final boss encounter did not go so smoothly."
Kotaku writes: "I thought Cube World’s tighter focus and RPG elements would take the stuff I did like about Minecraft—its procedurally-generated worlds and a feeling of real boundlessness—and reign them into something more structured."
Cube World actually has a release date. After seven long years in development, the voxel-based RPG is finally launching later this month in full, a new trailer announces.
Downloaded and waiting for the beta.
This and NMS really restore your faith in devs supporting things for the long haul. I’ve had various projects I’ve backed on KS completely evaporate during the dev process so seeing studios rough it out over prologued periods is great.
CubeWorld, the voxel-based action RPG created by wife and husband indie developers Wolfram and Sarah Von Funck, will finally be releasing on Steam.
I bought this game back in the day and completely forgot about it! It would've been nice if the developers sent out an email, not everybody uses Twitter or follows every game, especially after years of no updates. I like the game page on FB but the last post was from 2014. Developers relying on Twitter to keep fans updated are leaving a lot of people in the dark.