80°

Mark Cerny wants Knack to be the ‘on-ramp’ for console gaming

EDGE - Mark Cerny wants his character-led platformer to be accessible to kids, and challenging to hardcore games players.

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edge-online.com
GreenRanger4374d ago

He reminds me of Chevy Chase in that picture.

3-4-54374d ago

Mark Cerny is awesome though and a nice guy. Chevy is a complete ass to everybody and that is why nobody likes him or even respects him anymore.

Two completely different people, but yea he kind of looks like Loyd Christmas from Dumb and dumber but wearing glasses. lol

4374d ago
Gratisfaction4374d ago

Knack is a "day-one" for me...

<--------As you can see

rezzah4374d ago

It'll be a new experience, and a change of pace. I'll be getting Knack for sure.

3-4-54374d ago

went through the top 100 games for N64 & PSOne last night and 90% of them were not Military shooters or even shooters at all.

At some point we could appreciate gaming without it having to be a FPS.

That ability still exists and this is the gen in which we finally realize and act upon it. This won't be a strictly FPS gen.

Lwhit64374d ago

Cerny has spoken. Therefore it will be.

390°

Mark Cerny: FSR 4 for PS5 Pro is the "next evolution of PSSR"

The RDNA 4 upscaler is the first result of AMD/Sony's Project Amethyst collaboration.

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eurogamer.net
Muigi113d ago

Excited by this news lets see how things play out.

Eonjay113d ago

They are basically working together to co-devlop the cnns and strategies for game graphics. So the research benefits borth products and they will share similar capabilities. So its not exactly FS4 that comes to PS5 but rather the models that then used by PSSR. Their long term goal together is to develop hardware that maximizes the execution of ML. This longterm goal will impact things like the PS6 but doesn't sound like it is focused on acceleration graphics only ML. This is big for AMD and will make them more competetive in the AI landscape.

Fishy Fingers112d ago

I always saw PSSR as basically a FSR4 beta.

ZycoFox112d ago

Still behind DLSS but I mean Nvidia have done a ton of research and they're still top dog in AI apps.

hennessey86112d ago

I don't understand the disagrees, the new transformer model along with ray reconstruction is on another level to the very good FSR4

Eonjay112d ago

To be fair we know that FSR4 will bring Ray Reconstruction like tech in the future. Also FSR4 beats DLSS3 and even some aspects of DLSS4. The era of Nvidia having a huge leg up in ML is over. Its not on 'another level'.

hennessey86112d ago

Show me where FS4 4 beats the new transformer model anywhere, I'll wait. It is however better than DLSS 3 like you say, DLSS 4 is on another level when it comes to detail and image stability

112d ago Replies(1)
Destiny1080112d ago

that's good news for pro users, PSSR is about to get a whole lot better

112d ago Replies(3)
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180°

Mark Cerny Explains PlayStation's Focus On GPU Power Over CPU Upgrade For PS5 Pro

PlayStation lead architect Mark Cerny has offered an explanation on PlayStation's focus on GPU power over CPU upgrades for the PS5 Pro.

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twistedvoxel.com
andy85193d ago

Only logical really. Had this argument loads on here. "Why have they not changed the CPU". Well it's costing £700 without doing that. How much did you want it to cost exactly doing both? CPU based games are probably 1/10 to GPU games' 9/10. That's why the money should be in the GPU

Fishy Fingers193d ago (Edited 193d ago )

Its easier/cheaper to manufacture (at least one chip on the APU is the same).

And more importantly, console games are mostly GPU bound (as they have ass CPUs compared to modern PCs) so keeping it the same makes life easier on devs to build the CPU requirements for both PS5 & Pro and just scale up on the GPU side of things.

DivineHand125193d ago (Edited 193d ago )

He could have made compromises to improve not only the GPU but the CPU as well. The CPU inside the PS5 is equivalent to the Ryzen 7 3700x. If he had approached it with the same logic as a PC gamer/builder, he would have left out the wifi 7 card and used a 1 TB internal storage instead of 2. That would have reduced the total cost of the system enough for him to add a CPU that is equivalent to a Ryzen 5 5600x or better while releasing it at $700.

That would have felt like a true generational leap over the base PS5 without having to rely on PSSR.

There is a reason Digital Foundry asked that question because they too believe the CPU could have been upgraded.

Dreadbourn193d ago (Edited 193d ago )

The 3700x is perfectly fine for 60fps. A 5600x like upgrade would have been a waste of resources for what they want out of it.

DivineHand125193d ago

So let me get this straight. You are fine with getting less for your money when there was a way for you to get more for that $700?

There are some titles that struggle to reach a locked 60 fps because of this CPU limitations and some titles that looks visually worst that the base PS5 because of the developer's poor implementation of PSSR. The more power inside the PS5 pro means, less issues from devs and a better product for you the consumer.

Don't blindly defend everything from Sony.

Dreadbourn192d ago

No, divinehand, I'd rather them do what they did with the SSD than a CPU upgrade. I have a PC I built with a 3600x and a 6800xt, I can count the number of titles I've tried that are CPU bottlenecked on one hand, and none of them are on console. You wouldn't see a real measurable difference in 99% of titles going from a 3700x to a 5600x until you start getting to 100+ fps, and that territory means next to nothing for consoles.

mkis007192d ago (Edited 192d ago )

You are ignoring the fact that the cpu bound games are all countable on one hand vs the gpu ones. It isn't worth it in this case. Any upgrade wouldn't have been enough even with other cutbacks. He's been lead architect for the past 4 consoles for a reason.

DivineHand125192d ago

How would reducing the drive space from 2 TB to 1 TB and keeping Wifi6 in the PS5 pro impact the performance?

Those are expensive components and the budget of those could have gone towards a better CPU while keeping the same GPU the PS5 Pro currently has.

The_Algorithm192d ago

The Pro was never meant to be a "true generational leap over the base PS5", that's what the PS6 will be for.

richie007bond192d ago

Tell that to the folks forking out $700

Firebird360192d ago

Anybody else get the feeling after that presentation that ps6 might not be backwards compatible and almost certainly not with ps4 games.

mkis007192d ago

not at all, he even said he didn't need to butterfly ps4 pro after all. "once it's in it's in." He said something in a digital foundry interview about timings not having to line up as he once thought.

Reaper22_192d ago (Edited 192d ago )

I'm not impressed at all with what PS5 PRO brings to the table. It's not worth the price imo.

mkis007192d ago

As they bring home record revenue lol.

192d ago
xenz192d ago

Sony stock price has surged with 30% the last 6 months. Just FYI

mkis007192d ago

Don't go to you for financial advice got it. You're the kind of guy who would say something obvious about finances and then something crazy would happen just so fate could make you wrong again.

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60°

The big PlayStation 5 Pro tech interview with Mark Cerny and Mike Fitzgerald

The Digital Foundry PS5 Pro tech interview with Sony's Mark Cerny and Insomniac's Mike Fitzgerald, discussing PSSR and the PS5 Pro's design and development.

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eurogamer.net