GodisaGeek: "What gives a game a “feeling”? An atmosphere; an intrinsic, emotive character? Well, it’s hard to say. The very concept is difficult to define, let alone identify the elements that infuse a game with such properties. Is it the score? The art-style? The plot? The characters? Perhaps it’s a combination of all these things. But for some games the experience is never realised even with all these values present. One thing I can be sure of, however, is that King Art’s latest point-and-click adventure, The Raven, has got it. And it has got it in spades."
EB: It's only a few more days until Kirby Star Allies drops on the Switch, but if the pink puff doesn't scratch any particular itch for you...
Point-and-click adventure games have become something of an art form unto themselves. It’s a genre based on logical thought and delicately balanced pace, making them a go-to niche for the thinking gamer interested in a well-told story. But few of them have made a graceful transition from PC, the genre’s platform of origin, to consoles. The reason is obvious: keyboard-and-mouse control schemes are often too complex to map to a standard two-handed controller. This caveat is solidified in the PlayStation 3 version of The Raven: Legacy of a Master Thief–but, fortunately, the game excels in other areas to overcome its control crutch.
Ryan from The Gamers Lounge writes "Back when our crew was at GoozerNation, I was able to review The Raven: Legacy of a Master Thief for PC. As much as I was intrigued by the storyline and overarching character development, I really wasn't able to play through it at all. I've never been a PC gamer, and have never put much cash into my system. The entire game chugged, often taking fifteen seconds for a single character to load a single line. In a dialog based video game, this was a lesson in tedium. What I got to play I enjoyed. Now, along comes a home console release, perfect for my style of play. I love consoles, because even if they may not be as powerful as your average everyday computer, it simply works. You buy a game, plug it in, and if anything goes wrong, it's the developer's fault."