"I'm sure many people have been asking themselves this question since we discovered that the Xbox One will be coming with a Kinect and since it is mostly the cause for the price difference when comparing the Xbox One to the PS4. So after the original Kinect that didn't do much for the core game why should we even want this new Kinect? Well I'm going to try and tell you why I think it is important and why I think it should be bundled with every Xbox." - XboxUncut
A new Season 3 trailer has accidentally been leaked and removed, but The First Descendant fans have managed to share it with the community.
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
Because everyone loves being spied on silly
wait, you don't love kinect ?!
well, i advice you to not say that in front of your Xbox One
you don't want to piss it off
The problem is that everyone is going only off of what they see from Kinect 1 now.
Simple solution, Microsoft: make compelling games that make good use of its features.
To be fair though, that's far more likely to happen this time around, what with every console coming with one and the device itself being far more capable than it's predecessor.
I'll ask this again; is there even an indicator light on Kinect which tells you that its on?
I want the Kinect because....I have nothing more to add. Xbox One Day One.
xboxuncut.squarespace.com as a source??? The great length you people go to dig up negative Xbox articles. Well done N4gers. LOL