Destructoid reports:
''Last night we received a tip from Neil Christie sharing with us what he called "more bullsh*t in the UK press." Indeed, it was a column by an elderly man called Giles Whittell, whose out-of-touch and frightened scrawling shan't be directly linked to. This is because I'd rather benefit from his mad warblings while offering him no traffic in return. I will link to this great CBlog about it, though.''
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
Discover our top video game adaptations of popular board games, from Bloodbowl to Wingspan & get your board game friends into video games!