Doodle Jump for Kinect Review | OXM

OXM: "When stages start stretching past 10 to 15 minutes apiece thanks to minimal checkpoints and dozens of cheap deaths, though, the game known as a breezy pick-up-and-play classic on phones instead feels like a bitter grind on 360. Doodle Jump for Kinect may nail the HD doodle aesthetic and maintain many of the same mechanics, but it lacks the breezily amusing soul of the original."

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