Xbox 360 will be untouched in North America by it's competitors until 2010, says a new corporate projection research item. Wii and PS3 will wrangle for a couple of months, before the Wii gets kicked to the curb by Microsoft and Sony.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
I think this is accurate. The wii is a great party system but I don't see it dominating the gaming industry, but the simple fact that people expect games to move a the speed of technology.
Different things factor into play. But for sure common sense tells you the 360 will keep the overall sales lead for years to come. If the ps3's price never hits the 300 or less sweet spot, I don't see them even coming close by 2010. It guarenteed the 360 core will hit the 179.99 spot at some point in its life cycle. And we can safely assume the Premium will hit the 249.99 at some point as well. There are a few variables that could give MS an even bigger lead this next gen. If the ps3 has system failures...battery problems...or just doesn't show "in games" a 200 dollar difference...that could hurt the overall sales.
For example....a gamer can by a core 360 for 200 less than the core ps3. If you pop a game in the core 360 and if it looks and plays better than a game in the core ps3...that will hurt sony. Its all about the GAMES in a video game console. Everything else is an added perk....But sometimes we forget its really all about the games. If Sony doesn't show a 200 dollar difference in "GAMES"...their sales won't be nearly as good as some project. If a gamer spends over half a grand on a video game console. They want the games to look and play better than the console that is 200 dollars less. If its not....They will face major problems.
25 million in the US only is much better than what they did last generation with 25 million worldwide. Factor in Canada, Europe and Asia and we should get a pretty decent install base.
If you follow through the NextGen article this came through, there are some more detailed stats. Both the 360 and PS3 projections seem reasonable, but I think the 2006 and 2007 Wii numbers are _very_ low, given the current state of hardware supplies.
2006
1.1 Million / 1.1 million
2007
3.4 million / 4.5 million
2008
3.9 million / 8.4 million
2009
3.1 million / 11.4 million
2010
2.2 million / 13.6 million
I beleive because of its low price it will sell like hot cakes. It will do much better than the gamecube because of its functionality and the fact that the PS3 cost an arm and a leg. It will sell huge in Japan alone. They are crazy about the DS and will be crazy about the Wii.