Zac Elawar from Capsule Computers wrote:
"XCOM: Enemy Unknown for the iOS is a near-perfect port of the October, 2012 release on PC, Xbox 360 and PS3. It aims to maintain the integrity of the turn-based strategy gameplay on touch-screens – something that has rarely been done before. Firaxis Games have committed an immense effort to re-establishing the franchise – the original title of the same name released back in 1994 – and considering that this is their first project outside of the Sid Meier banner, the overwhelming consensus for the console/PC release is that Firaxis nailed it. But, does the iOS port hold up and is it worth the somewhat hefty $20.99 price tag?…"
XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.
There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Some games age better than others. When a game is getting on in years, mods can help give the game a little push and make it worth playing again.
I was really interested in XCOM when I saw the trailers, but the third person turn based movement system (that I don't fully understand) put me off trying it. I'll have to give it a go now I think.