Brandon: Spartacus Legends is a free to play fighting game published Ubisoft and developed by Kung Fu Factory. Does the game impress?
The Games as a Service Movement, a collection of powerful (they count Sony, Microsoft, Ubisoft, Capcom, EA among their members) loosely organized game companies and corporations would like to take ownership away from players and have players instead pay for games continuously (a lot of us first heard this term in Cliff Bleszinski’s famous blog in which he defends pay to win games, which you can read here). Their existence, the fact of the name they’ve chosen for themselves is worrisome in-and-of-itself, but, make no mistake, they plan on turning video games into services, thus if they got their way, it would mean an end to game ownership.
If they adopt that model completely they will not be considered core games will they. Big Powerful Publishers are smart, they will keep offering separate high profile core games for us as well as casual games for a more casual mainstream audience. Keeping the money coming from all types of customers.
Hopefully as gamers we will not have that model pushed on us!
I am happy to buy a full game pay once and thats it! I do not want a limited amount of turns or matches before having to pay to unlock more. That kind of future is terrifying!
I refuse to support any game like that! although some MMO's that are free to play are very borderline
If gamers don’t come together and draw a line in the sand, the video games we love will soon be a thing of the past.They will be replaced with the deleterious and extremely profitable pay-to-win brand of video games that have come to dominate both mobile formats. Game ownership will disappear. New titles will be broken down into parts and sold piecemeal and because these parts will either have a half-life or be non-transferable, these games will essentially be rentals. And they’ll be rented at exorbitant prices, making games cost hundreds even thousands of dollars, if a player hoped to play them entirely. What’s more, these pieces will often be the components that make a game a game—think levels, skills and loot—or will serve to extinguish boring elements that have been purposely woven into a game’s fabric for no other reason than to put a price tag on them. Worst of all, they’ll often appear as solutions to a game’s challenges and because these solutions will be foisted on a player.
If it doesn't break the game, then i have no problem. But however, if it's the other way around, then hell will break loose because i do not want to be forced to buy a certain weapon, parts, or a car that i can just unlock through progression. So yeah, i will have a problem with microtransactions if it's setup that way! but long as they got it setup where you have to level up first until you hit that certain level requirement, then no! i will be fine with it, because that gives a choice! do i want to buy it with real money, or just do it the ol' fashion way? in this case, i'll do it the ol' fashion way.
We aren't boycotting microtransactions or freemium games. We are boycotting them when they break the game and when they are both essential items and ridiculously expensive. By essential I don't mean you need it to win but rather it's a vital part of the game. And that's it. If you can agree with the above go here:
http://savehardcoregames.co...
And sign up. We aim to send a message to the greedier elements in the industry that we (gamers) aren't going to stand idly when they create crappier games and then up the price to play ten fold.
I play a lot of games, both on consoles and mobile. The pay to win model is definitely real "on mobile/PC anyhow" but you don't have to participate. For example, Hearthstone and Jetpack Joyride are two of my favorite tablet games and both are sort of pay to win. However, you don't have to play them that way. You can take the more difficult path and try to win without paying and to be honest it feels more rewarding that way.
I think the only way these games work is if they offer multiple paths like these two games do. Casual gamers will give up on the game without a model that allows them to "cheat" and hardcore gamers will give up if there isn't a model that let's them get rewarded through game accomplishments. The model works, developers are making money and both Casual and Hardcore gamers are enjoying these games.
Signed. I hate the idea of any monetary system being woven into the core mechanics of the gameplay in any game, the idea only creates games centered around a pay system that is intentionally made to break a game for the purpose of scamming money out of its players. If you come across anything in a game where the solution to the problem is 'Buy this' then the game has failed the customer and itself.
I have stopped acquiring (free or upfront cost) games that have what I call mandatory microtransactions. Meaning you either have to grind 100's of hrs or you have to pay to be able to continue to progress a game forward.
I only acquire games, where the total cost is not "pay as you go". I pay to receive a complete gaming experience. If they don't provide me clear value for money spent they don't want my dollars.
I have no problem with microtransactions. But, there must always be a price specified if you want the experience free of advertising and free of microtransactions.
Ubisoft has announced the start of Tournaments mode for Spartacus Legends, which is a new PvP battle mode where players will compete for the title of Champion of Capua.