yeah ok sorry but i remember every PS4 news is posted you need to come and react negatively on it. I can tell you even PS5 wouldn't be 1000times more powerful than PS3, you shouldn't take everything you read so serious.
"yeah ok sorry but i remember every PS4 news is posted you need to come and react negatively on it.
You do the EXACT same thing with regard to the X1! Absolute hypocrite.
Also, its obvious iGamer didn't even bother reading the article (what a surprise).
""Basically the teams said that if we can afford to give them 1,000 times the performance of the PS3 then go ahead, do it."
So basically, third parties shared a Jeremy Clarkson moment and wanted "more POWAH". Not surprising considering the long lifecycle of the PS3 and the developments made in tech.
@abzdine I have my preferences for sure but that doesn't mean I don't appreciate or want Sony product. I have a slim 120GB PS3 and am in the midst of The Last of Us which I will put up as one of the best games not only this year but ranks up in the top 10 for this generation. I give credit where credit is due and will call out things as I see fit.
I have been critical of MS as well...and very critical of Nintendo. I love the gaming industry and Sony has been the hot topic lately for N4G so its hard to not comment in them.
@Septic: no need to be agressive like this. the reason why i seem to hate the X1 is that it's an anti consumer product and all the lies around it. PS4 on the other hand everyone knows what is happening and for the first time Sony has been very good at communicating with consumers, which makes the PS4 a pro-consumer product and it deserves all attention. nothing hypocrit about this, just saying what i'm seeing, up to you to agree or not.
@abzdine: It's not always trolling if someone disagrees you know, especially when they're right. The PS4 is 10x the power of the PS3, not 1000x more powerful. But let's be honest, Cerny was just exaggerating what developers asked for to express an unobtainable and unrealistic goal, and iGAM3R-VIII just agreed for fun. If some of you can't tell the difference between literal and figurative, you might want to look up Aspergers
So basically - It could have been even more powerful and had a better GPU, but developers would have run into the same problem as the PS3 with being un-familiar with the tech and thus having to re-learnr more stuff instead of just applying good ideas to what they know and making games.
It's more important to make the dev process smooth and as fast as possible, than it is to have the best ultimate mega graphics.
The devs were asking for as powerfull hardware as Sony can provide but they ended with... this. Sony could design several time more powerfull sysytem with the same architecture but it would be more costly. IMO nextgen hardware is ok for a couple of years but will get old really fast and im disappointed with it.
The article never said the PS4 was 1000 times more powerful then PS3. He said the Developers wanted the PS4 to be 1000 time stronger then the PS3 but he never confirm or said it was.
Put the Kool-Aid down lol I'd say the PS4 is roughly 10 times more powerful than the PS3. Every new console is roughly 10 times more powerful than the last.
I actually want to see how many people use that extra 2 GB of RAM since you have that thing with MS about both versions having to be the same, one can't be superior on a rival platform. I mean they moaned on for more RAM for years so I hope they use it on the PS4
1st/2nd parties will pave the way I'm sure. There'll be nowhere to hide for not pushing if its viable to do so.
Edit
Some devs are too big to be bullied to the extent of some of the smaller ones.. Rock* will probably push as much as they can and ease ms off with a dlc rebate
The thing I don't understand is that with some high level developers, MS needs them more then they need MS
Take Rockstar for example, lets say for GTA6 in the far future they decide to use that 2GB of RAM and give the PS4 advantages and more content over the Xbox One version...would Microsoft really tell Rockstar to dumb their own game down or to take a hike, of course they wouldn't. Even if they did the backlash of not letting them put GTA6 on the Xbox One would be huge and MS would finally give in
So really some developers like Rockstar could get away with it if they wanted.
I thought there were multiplats that were better on the PS3 than 360?
I don't think it was the cell/rsx that gave the PS3 the advantage, but it was BR. With BR you could have a ton more detailed textures. It wasn't that cpu/gfx of the 360 couldn't handle lets say Uncharted, but if they created one for 360 there wouldn't be as many levels.
Talent has been sonys biggest advantage or the use of the talent available. NaughtyMonicaDigitalDream could probably do wonders on the 360 ....Sony were smart and efficient in getting them on board and nurturing high quality from them.
That's because BD games could have up to around 5 times more content than a single DVD games, while CPU/GPU, even if better on PS3, was not 5 times more powerful or faster, so I guess DVD being pointed constantly is just a matter of what stand out the most.
That said, BD is not the only reason why you don't see Uncharted 3 graphics level on Xbox 360. Actually it had everything to do with processing capabilities of each console, not simply because CPU/GPU on PS3 was better or not, but more due to architecture, from split memory (having a gfx memory much faster) to cell handling graphics tasks (thus liberating more to be taken from GPU).
Despite being too complex for it's own good, PS3 architecture actually had a lot of potential for games and it definetelly paid off later on. Look at Battlefield 3 and Gears 3, possibly the best looking games on 360, but they are still not yet in the same level of MGS4, which is a 2008 game on PS3. The catch was it took some good 2 years for devs to take a grip with PS3 (a little more to get better development tools) and even so it demanded an extra effort most publsihers are not willing to allow their devs to make.
But none the less the differences in hardware are there, giving some advantages for PS3 that were practical. Try comparing whichever you think is the best looking 360 game to say the latest Killzone, Uncharted or God of War... And it's almost abdurd PS3 graphics may still be evolving in some areas, but they are, look at the lighting on The Last Of Us (not a graphical marvel like Uncharted, but that lighting is impressive) or the models and animations in Beyond Two Souls.
I would notice through that the only major technical advantage PS3 had over 360 was visual. Tune the graphics a little down and yes, there's no reason 360 won't run those games if it's a digital download or can be installed from multiple discs. AI, physics and other stuff like that, although some could been done better on PS3 theoretically, I had seen nothing pointing at major difference in capability there... In fact, I don't see any devs pushing at much better AI or physics anywhere, not even on PC where devs are not limited by hardware specs.
Why of why is right on the money. It wasn't power it was talent. I remember when the artist that made drake blew every ones mind with the same polygon count that we where all using. Unfortunately their game designers have not caught up with their hd content production. The power in the cell could not be tapped for games but it was a great peice of hype pr.
Also most programmers only need 4gigs of ram. The rest will be used for data stacks like voxels, zbrush like programs or megatextures. Yet ram is cheap 64 gigs is $400 almost.
Sony needs to drop the power branding and put the art at the fore front and invest in making fun playable addictive games. Call movie games what they are and lower the price also to compete with the box office. Otherwise ms will out spend them.
Why are you people always referencing the ms policy when it has nothing to do with graphics? Its getting really irritating because its is not what the policy states. People have explained it over and over but people just cant seem to get it. If it were that important, how come some current gen ports are much better on the ps3. Ff13 and la noire for example. Even if a developer couldnt get their games on the xbox 1, what would stop it from being successful on the ps4 alone if many were interested in playing it. People should go read the policy again for goodness sake.
I can honestly see more third party exclusives for sony this gen because the more power available from the ps4. maybe devs will want to push their games if they squeeze more power from ps4.
"We could go on about how the PS3 architect was complex..."
that's just an excuse for laziness. it boils down to 3rd party devs not taking the time to really learn how to code for the PS3 architecture rather than the complexity of the architecture itself.
ziggurcat, I think it goes both ways. I don't think Sony had great dev tools to begin with which was the opposite of what MS had. 1st party devs had Sony to help them out.
I'm not sure why everyone is getting downvoted for saying this, it's a well known fact that due to the cell architecture of the PS3 it wasn't exactly the most easy thing to develop for. I'm not exactly sure to the full extent how difficult it was, I am not a developer, but certainly complex enough to give big time devs trouble. So with that logic third parties would have been facing a great challenge. Third parties don't always have the time or money for that much research.
nor did they use the power of the Xbox 360. Both consoles only saw a push with first party developers, and as the Ps3 had better first party support, we saw it pushed harder.
The xbox 360 lacked the first party support the Ps3 had and didn't reach it's graphical potential with any exclusives.
We only saw a few developers do well with it, such as Crytek, who were able to push both systems quite equally.
well that's because the ps3 was a really crappy console to develop for compared to the xbox and wii, the only people who knew how to use it were first party studios
That power was designed to decode blu rays not make games. Power is a funny thing. If it is designed for the wrong reason it will become useless.
You could build a rocket but those don't make turns all that well. Now a jet that can out bank it would matter more. The rocket can only go straight yet a jet can do way more.
So I applaud their change to x86. Yet I'm still not sold on gddr for a CPU yet. Xdr had similar claims yet it ended up being slow for very important things.
Funny thing is they want 1000 times better than the PS3 but they cant even maxed out the hell out of the PS3 and some are struggling on the cell...oh well wish they do better this time around the PS4
Unfortunately most of the third party developers will not use the extra power, since when they make a game they design the mechanics of it on a PC and then translate it to the consoles OS, they only want their original design to work as properly it could and thats all, they don´t have interest on spend more time, resources or money to optimize the game for one console or the other, unless of course is DLC or exclusive content that can generate more money for them, thank god there is exclusives to make us really drool, maybe 1 or 2 at max will use the extra power at the end
Which is why it's possible that PS4 versions could be better, but nothing significantly noticeable. Some settings could be higher resolution, AA, AF, Texture quality, Blur quality, shadows, reflections, and more.
But again the details will be barely noticeable by the majority of 3rd party devs. If you want to see a real difference you'll have to wit for exclusives and first parties again. Unless the PS4 dominates and becomes lead platform for the majority of games in which case you'l see down ports of X1 versions.
That's what I'm thinking, but how they whinned that they wanted more power on consoles, this time there's no excuses, the console is powerful and easy to develop on.
Ill be keeping an eye on Bethesda to see what excuses they will have next gen.
Even if it could be made to be as easy as copying and pasting typed ideas that magically translated into game code, it would still have plenty of bugs if it's a Bethesda game. LOL. Great games, but they could use an overhaul in quality control as far as weird bugs.
Which is why PS4 exclusives will look the best next gen, because of first-party devs like naughty dog working with that specific hardware and learning to get the most out of it through continued optimization.
and they sure got it
I actually want to see how many people use that extra 2 GB of RAM since you have that thing with MS about both versions having to be the same, one can't be superior on a rival platform. I mean they moaned on for more RAM for years so I hope they use it on the PS4
Most third party developers didn't even use the power of the PS3
Funny thing is they want 1000 times better than the PS3 but they cant even maxed out the hell out of the PS3 and some are struggling on the cell...oh well wish they do better this time around the PS4
I doubt that third party devs would be so simple to ask for unrealistic specs.