Like many of you, my first experience with NASCAR was Daytona USA – the arcade version, of course – and that crazy theme-tune that came with it. Unlike many of you, however, my experience with NASCAR doesn’t end there. Some time in the early 2000s as I was sifting through the bargain shelves looking for a game to buy on the cheap, my eyes met with a NASCAR game and as an avid racing fan, I had to have it. Cue disappointment. The cars didn’t control well, the graphics weren’t particularly good and there was no real difficulty to it. It really just felt like holding down the accelerator and turning left every now and then.
Basically we're happy to be going around a track a huge number of times. This may be true for virtually every car games, but the tracks here are a bit more boring. Walking around a track 200 times can bring realism and there are some other elements such as flags that are used after an accident to reset the track and keep the playing field between the adversaries, but only make the game more boring . The stops are usually caused by constant and IA. Alternative ways how to eliminate could bring some excitement but these are limited to the online modes.
Calvin Kemph, Thunderbolt writes:
Nascar’s a sort of special interest sport. It requires an absolute love for the stock car. It looks silly, from the outside looking in, that we’re so intrigued with this circular racing, and wouldn’t it be more appealing to face an occasional right turn. The problem with simulating this is that it’s not an inherently interesting thing to reproduce into videogame mechanics.
GameGrin writes: "It's safe to say that NASCAR doesn't bare the glitz and glamour of Formula One, but I'm sure developers Eutechnyx know their audience with the official videogame of 2013's NASCAR series"