From Bruce Dawson (Microsoft senior software design engineer) on Andre Vrignaud's Blog (Microsoft's Director of Technical Strategy for Xbox Live):
[QUOTE]
Many developers, gamers, and journalists are confused by 1080p. They think that 1080p is somehow more challenging for game developers than 1080i, and they forget that 1080 (i or p) requires significant tradeoffs compared to 720p. Some facts to remember:
* 2.25x: that's how many more pixels there are in 1920x1080 compared to 1280x720
* 55.5%: that's how much less time you have to spend on each pixel when rendering 1920x1080 compared to 1280x720--the point being that at higher resolutions you have more pixels, but they necessarily can't look as good
* 1.0x: that's how much harder it is for a game engine to render a game in 1080p as compared to 1080i--the number of pixels is identical so the cost is identical. There is no such thing as a 1080p frame buffer. The frame buffer is 1080 pixels tall (and presumably 1920 wide) regardless of whether it is ultimately sent to the TV as an interlaced or as a progressive signal.
* 1280x720 with 4x AA will generally look better than 1920x1080 with no anti-aliasing (there are more total samples).
A few elaborations:
Any game could be made to run at 1920x1080. However, it is a tradeoff. It means that you can show more detail (although you need larger textures and models to really get this benefit) but it means that you have much less time to run complex pixel shaders. Most games can't justify running at higher than 1280x720--it would actually make them look worse because of the compromises they will have to make in other areas.
1080p is a higher bandwidth connection from the frame buffer to the TV than 1080i. However the frame buffer itself is identical. 1080p will look better than 1080i--interlaced flicker is not a good thing--but it makes precisely zero difference to the game developer. Just as most Xbox 1 games let users choose 480i or 480p, because it was no extra work, 1080p versus 1080i is no extra work. It's just different settings on the display chip.
Inevitably somebody will ask about field rendering. Since interlaced formats display the even lines on one refresh pass and then the odd lines on the next refresh pass, can't games just render half of the lines each time? Probably not, and even if you could you wouldn't want to. You probably can't do field rendering because it requires that you maintain a rock solid 60 fps. If you ever miss a frame it will look horrible, as the odd lines are displayed in place of the even, or vice-versa. This is a significant challenge when rendering extremely complex worlds with over 1 million pixels per field (2 million pixels per frame) and is probably not worth it. And, even if you can, you shouldn't. The biggest problem with interlaced is flicker, and field rendering makes it worse, because it disables the 'flicker fixer' hardware that intelligently blends adjacent lines. Field rendering has been done in the past, but it was always a compromise solution.[/QUOTE]
K-Pop Academy is an upcoming pop star management simulator from the game studio that brought you Tsuki’s Odyssey and Campfire Cat Café.
Salman from Tech4Gamers writes "Mortal Kombat 9 revived the series from a low point after bringing it back to 2D combat. It marked a new high-point for the franchise due to its incredible roster, exciting cinematic story mode, and high-octane combat."
That game was actually goated. It was the first time ever that I actually tried to get good at a fighting game. Unfortunately the online connection was so dogshit it made it hard to enjoy and eventually I gave up. Haven't really played much fighting games since.
Microsoft has slashed the prices of games across the Xbox 360 store in preparation for its July 29th closure.
The Dishwasher
Vigilante 8
Two non-BC and no-PC-version Arcade titles I downloaded recently. Dishwasher's sequel is on Steam at least.
I've also downloaded Ninety-Nine Nights II (shame the first wasn't available). I still want to download Burnout 3: Takedown before the weekend's up, though that is still the full $9.99 non-discounted price
Then why tell people that the Ps3 runs 1080p and that only 1080p is next gen if it makes no difference you ask? Cause they want you to buy a megaexpensive Sony HD TV thats capable of producing 1080p! It's a smart way to rip off their fans even more.
It was known all along, on the original XBOX there are also 720p games.
But they are mostly not the most demanding titles around. They are the more 'easy' games to process on the machine.
And still then, often it looses detail from 480p to 720p
THis gen it's about the same, but then just the next resolutions debate.
720p to 1080p will have sacrefices in detail and other stuff. Still it's nice if you have the choice and own a 1080p native TV.
But for the mass of people, 720p is the sweet spot like MS says. But still it's good to see the 1080p function implemented by the fall update on the 360 for the graphic whores that will step in because of that. The nr. one sales reason of the PS3 is gone with that one. And I think the 360 GPU will be better capable of doing so compared to the RSX (no fanboys please don't say the specs aren't out yet. Why you'd think Sony didn't put them out? Because on paper it'll loose from the 360 GPU why would they hold them back otherwise? Nintendo also didn't want to put the Wii specs out because everyone can see it's an updated Gamecube!).
Yeah 720p with 4 x AA and HDR will look better then 1080p without 4 x AA an/or HDR. That's another PS3's problem, it can't do 4 x AA combined with HDR together, which the 360 can actually
We all knew 1080p was very hard to do. 720p was also harder to do than 480i, but it is now expected of developers on 360 and ps3 games. Will 1080p be expected in the next generation of game consoles?
The bottom line is that if developers are willing to invest the time and money, then 1080p is a good goal for them. For most games, especially this early, 720p will be perfect. But for games where developers want to give the extra time and effort to make 1080p happen, then how can we as consumers complain about that?
He claims that the 360 is better at 1080p than the PS3, despite the fact that the first 1080p game ever shown was on a PS3. I guess he can't accept the fact that Microsoft is playing catch-up to Sony.
How many PS3 launch titles are in 1080p? How many 360 games coming out this year are in 1080p? I rest my case.
Oh yeah, I remember back in July that me and some other guys on this site stated that no matter what developers accomplish on the PS3, there will always be a few people that won't accept it and say "Well, that doesn't count!"
Now we're seeing that same comment with Ridge Racer, Virtua Tennis, and NBA 2K7. Either they say "it's not a hardware difference; the developers just worked harder on the PS3 version" or "there's not much going on; it doesn't count."
The funny thing is that the games they claim as not counting are multiplatform titles that not only run at a higher resolution on the PS3, but look better than their 360 counterparts. Graphics aren't everything, but I'm just saying...
Splinter Cell: Double Agent is 1080p, on 360. Is'nt it funny that a 360-game is running 1080p when Sony have'nt even gotten their 1080p Next Gen-breaking machine out on the market yet? Does that mean that "true next gen" is already here without the Ps3? I guess so.