Neverwinter is a (mostly) accessible MMO with social-class problems (review) | GamesBeat
Let me be honest: I’m new to massively multiplayer online games. Completely new. But I’m no stranger to hack-n-slash action-role-playing games like Diablo and Torchlight, and that’s partly what developer Cryptic Studios and publisher Perfect World Entertainment have created here with Neverwinter, an MMO set in the Dungeon & Dragons Forgotten Realms campaign setting. Fresh out of an open beta that began in April, it officially launches today on PC.
Cryptic Studios made games like City of Heroes, Champions Online, and Star Trek Online. Those are all MMOs, so the company has experience with the genre. But underneath its vast communities, reams of user-generated content, and persistent world, Neverwinter is a single-player experience as well — one where 60 hours is almost enough time to reach the current level cap. And it’s free to play.











