Clickonline writes: "There are plenty of marquee titles on GOG.com, like the Fallout series and Baldur’s Gate but I’m going to take a look at some of the less obvious games – ones which brought me hours of entertainment in days long past and have managed to stand the test of time."
These are the games that championed ideas, mechanics and systems that would ultimately be a much bigger part of the gaming space in the future.
Kill Switch is one of my fav shooters from that generation, highly underrated in my opinion.
1. Indigo Prophecy - No
2. God Hand - Hell yeah. Still is. What a game. But Adaptive Difficulty sucks.
3. Metal Gear Solid 2 - Gameplay-wise, sometimes it was and sometimes it wasn't. The AI stuff was already Cyberpunk fair and Political Miss-information was old stuff as well. Furthermore, these themes don't really play out during the gameplay portions of the game. So they might as well have been a movie spliced into a game. Which is my main criticism of the MGS series. A lot of Talk and hardly any of it is part of the gameplay or affects it in any meaningful way.
4. Dark Cloud - Couldn't say. But Procedural stuff sucks 99% of the time.
5. Splinter Cell: Pandora Tomorrow - The Xbox version sure was and kinda still is. The PS2? Not even close. The Asymmetrical MP was cool though.
6. The thing - The system was kinda cool in theory. In practice? Meh. But it should've been brought back for other games for sure, and expanded upon. At least some type of variation of this mechanic.
7. Final Fantasy XII - While the System was kinda cool. It did lends to your party playing on Automatic. Became monotonous after a while.
8. Kill Switch - Kinda. But Metal Gear, Splinter Cell and Winback already had it first. Then there was Time Crisis.
9. Mercenaries: PoD - You spelled Monster Attack way wrong.
10. Mortal Kombat: Deception: Tobal No. 1 or Ehrgeiz.
Good list, I would include Okami (brush mechanics), Viewtiful Joe (time & zoom mechanics)
Digital Foundry : Outcast first launched in 1999 delivering state-of-the-art voxel-driven visuals in what was then a novel open-world design - but its sequel never landed... until now. In this special video, John Linneman tells the story of the original game, its technology and off-shoot projects before concentrating on Outcast: A New Beginning, which finally realises the original developer's vision for a full Outcast sequel.
Meridiem Games is thrilled to announce that "Fahrenheit: 15th Anniversary Edition", the classic story driven interactive drama from Quantic Dream, is out now on PlayStation®4 as a special retail boxed edition across Europe and Australia.