The Dark Sorcerer real-time camera controlled demo will be released in a couple of weeks

Guillaume De Fonduamiere, the executive producer of The Dark Sorcerer tech demo confirmed that they will release a real-time camera controlled demo of the behind the scenes E3 demo. There is even someone who secretly filmed some parts of it where the developer is controlling the camera around Maurice and talking about technical features of the demo: Maurice alone is using 700 000 of triangles, 40 different shaders and 350 MB of textures data and his entire body and cloth parts are interacting dynamically with the environments and not pre-animated. The framerates and graphics were unoptimized and are certain to improve.

The technical talk and real time camera control starts around minute 14:


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From: http://blog.us.playstation....

"In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. It’s all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin. The change of set and all the lighting (and the behavior of the shaders) between the dramatic version of the set and the “studio” version is done in real time. The same holds true for all pyrotechnical particle effects."

FamilyGuy4057d ago (Edited 4057d ago )


This demo was/is crazy, seeing what can be done on these next gen systems is amazing.

I hate to bring this up, but I have to:
What PC games look this good?
As far as having realistic looking characters, movement and facial animations.

I know there are gaming PCs much more powerful than the PS4 but this just further proves that the games aren't *truly* optimized for those higher end video cards.
High quality console games (exclusives in particular) push the boundaries of what the consoles are capable of. We haven't seen this level of effort put into PC games before (even though they're more powerful) and now that the new consoles are ready to launch we're going to see it.

I saw the Uncanny Valley tech demo (which only came out recently), I'm just saying PCs should/could have been doing that back when the hardware in our upcoming system came out. PC gaming supposedly blowing console games out the water just sounds so ridiculous when PC devs sit and wait for new console to lead the charge instead of pushing the boundaries first (letting modders do that job) beyond raising the resolution, having multi-screen playback and higher fps. Actual increased quality: better textures, realistic movement, facial animations, AI, etc.

Bring on a comparable PC game, PS4 has "old hardware" so show a full on PC game with similar quality to what we see here, not a tech demo.


Dude, there isn't/WON'T BE ANYTHING comparable to this. The characters are almost one million polygons. Something only Naughty Dog would achieve next. We will be lucky if we get games with 50k characters this gen in other games on ANY platform.

jujubee884057d ago

I'd say for 90% of the demo, I never had a feeling what I was seeing was uncanny valley but an actual crazy ass event from another dimension (with believable humanistic traits).

I must have watched it like 300 times already

PLASTICA-MAN4057d ago (Edited 4057d ago )

Me too. Not only were the graphics very realistic but the performance and the behaviours just made the whole thing look too much natural and just miraculously skipped the uncanny valley for the first time and THIS IS ALL REAL-TIME. Even the CGI Audrey Hepburn in Galaxy Ice Cream add looked very unnatural compared to this REAL-TIME demo which will GET BETTER in a proper video game. I swear that everyone to whom I showed the video and isn't a video game expert, really believed that David Grant and the demon were real actors doing some green screen acting. It is very funny how a virtual acting can lure people. Something that even CGI movies couldn't achieve and this was REAL-TIME on PS4.


Walker4057d ago

Jesus WoW ! next generation graphics of PS4 exclusives will blow our mind ! can't wait to see how Naughty Dog can do with this monster (PS4) !

minimur124057d ago

David Cage (The person who directed this) has said that their PS4 game will look better...

and I swear in the feb event he said it was 40k poly?

PLASTICA-MAN4057d ago (Edited 4057d ago )

No minimur 12. Their highest model on PS3 was using around 30k polygons (Jodie in Beyond: Two Souls): http://www.blogcdn.com/www....

Now the characters in The Dark Sorcerer are using around one million polygons : a myth in video games to be achieved but THEY DID IT and they will even get better.

Naughty Dog is doing the same too: http://n4g.com/news/925192/...

Just imagine the diagram in my link if they add the sorcerer comparison to it: the curve will go to outer-space lol !

MasterCornholio4057d ago

"Our framerate isnt optimized at all sometimes we get 90FPS"



Show all comments (12)

Quantic Dream to Present 'Hands-On' Opportunities at PAX East 2024

Quantic Dream are set to offering hands-on opportunities at PAX East 2024, but which game it will be has not yet been revealed.

CrimsonWing69157d ago

Hopefully, that Star Wars one they were working on…


Quantic Dream Announces New Publishing Label Spotlight

Quantic Dream has announced a new publishing label, Spotlight, following the reveal of debut title Under the Waves.

sadraiden409d ago

Interesting to see how this works out for them. QD have had a very lucrative partnership with Sony. David Cage is a household name among Playstation owners, and he might not have been if QD stuck with Atari as their publisher. Now they're launching Spotlight so they can circumvent Sony exclusivity? I imagine this isn't the last we'll hear from Spotlight.

Abnor_Mal409d ago (Edited 409d ago )

Weren’t QD bought buy Tencent, and if so then I’m sure there wouldn’t be anymore Sony exclusivity.

Ok it seems to have been NetEase that bought them back in 2022.

mjchitown409d ago

this is not a Sony exclusivity. you can clearly see Xbox One Xbox Series X ps4 ps5

Sonic1881409d ago (Edited 409d ago )

Funny you mention that because in a few Diablo 4 articles, Xbox was the only console that was tagged. It didn't tag playstation or PC and Diablo 4 is a multiplatform game

porkChop409d ago

Bro they had a 3-game contract with Sony. That ended with Detroit. They've haven't been working together since then, so they aren't circumventing anything. They have no obligation to Sony.

CrimsonWing69409d ago

Didn’t they show a Star Wars fake at a Sony event?

I might be wrong about that, but I feel like that’s where I saw if.

porkChop409d ago

I don't think so, Star Wars: Eclipse was announced at the Game Awards.

CrimsonWing69408d ago


The Game Awards, you’re right!

Kekewei409d ago (Edited 409d ago )

I don't think so. There some sources claiming Sony was not happy with their partnership at the end, they even canceled a project that was supposed to be the 4th ps exclusive from QD.


+ Show (1) more replyLast reply 408d ago
InUrFoxHole409d ago

QD is gold! They make excellent games

mastershredder409d ago

Can’t wait for all those quicktime events and bash-you-with-boredom storytelling.

Snookies12409d ago

There's nothing wrong with QTE's. Never understood the hate for them. You press a single button to attack in most games. You press a single button to jump in most games. Why does it then become an issue when you press a button during a cutscene to do something?

JackBNimble409d ago

It's a niche market and not everyone is into that type of game.

RedDevils409d ago

I like their games, it's different from all the trash we seeing every years.