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70°

From Painter to Videogame Leader: A Look at the Life and Career of Glen Schofield

“My job is to throw out as many ideas as possible, and see which one sticks or if one will lead to another. If an idea doesn’t work, no problem, just move on and keep on searching.”

While this quote may seem like the philosophy of a business leader driven only by the bottom line, it is one of the many approaches to game design that Glen Schofield has developed as he evolved from being an artist to a co-founder and general manager of Sledgehammer Games. For those unfamiliar with Schofield, he has been in the videogame industry for over twenty years and after starting off as an art student from the Pratt Institute, he went from being an artist on cartoons and games, to a respected business leader in the videogame industry. As such, Schofield’s career provides an insight into how a traditionally trained artist was able to adapt to the creative and business demands of the videogame industry and eventually become a leading figure in it.

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160°

The Callisto Protocol director says lots of content was cut and the game was forced to ship early

From ex Dead Space devs, The Callisto Protocol is a hidden horror game gem, and now director Glen Schofield opens up on production problems.

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pcgamesn.com
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Community49d ago
ROCKY2848d ago

Game had so many problems - bad frame-rate was #1 problem

BeRich23348d ago

I played it a year later after release on series x and there wasn't any problems, although that is a problem lol

ROCKY2848d ago

cool - I will redownload and give the game another chance :)
thx

Inverno48d ago

All too common for games to have ridiculously long dev cycles and have so much cut. Also too common for newer IPs to have their dev cycle cut short and be forced out before they're anywhere near a complete state. We're playing incomplete games either way cept some get good scores others are thrown to the wolves. 70 dollar standard be doin fine work this gen.

DivineHand12548d ago

I blame this issue on poor project management and directors.

Inverno48d ago

There's that, but these companies know they can hook people with early previews. Show proof of concept with a nice cinematic CG trailer and then show some gameplay with pretty graphics and then push out an incomplete product. Your modern consumer is overprotective about products they know nothing about, they will buy things without much thought.

anast48d ago

It's 100% a management issue from the top-down.

Green-Smurf48d ago

So much can be added but it was decent. Needs a sequel

mastershredder48d ago (Edited 48d ago )

Game was a already-done-before regurgitated mess. More content was not going to save it. Stepped off on the wrong foot altogether. Even free, it goes unplayed.

DivineHand12548d ago

There are points in the game that felt like it was drawn out so if content was cut then it was probably for the better.

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160°

The Callisto Protocol 2 Plans Discussed by Director; Mentions Cut Enemies, How They Wanted More Time

The Callsto Protocol 2 plans shared by Glen Schofield, as he also confirms they had to cut enemies and bosses in the first game.

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XiNatsuDragnel50d ago

Callisto protocol 2 should use those cut features

excaliburps50d ago

We're never seeing a sequel unless Krafton greenlights it which I highly doubt.

-Foxtrot50d ago

Why? The DLC pretty much wrapped everything up and was awful.

Especially what they did to Jacob over making a sequel which could have gave him better character development.

Toecutter0050d ago (Edited 50d ago )

Callisto Protocol is an extremely underrated game (after the updates). Krafton, however, made a mistake by looking to overmonetize a single player game by cutting out content and selling it as dlc. Paying for extra death animations was scummy. And you can't get away with that crap with a new IP. Save it the sequel or, better yet, don't do it at all. Survival horror is a crowded market.

thesoftware73049d ago

I agree, I played and enjoyed the game very much.

Paying for death animations was a ridiculous proposition from the start, and was destined to fail.

Azfargh49d ago

I still play from time to time, kept installed on my pc and even some mods (dlss mod and some INI config optimizations) improved even more the experience. It is still an fun experience and the graphics and animations helps me want to go back even more... Yeah, paying for death animations: what they were thinking?

49d ago Replies(3)
RiseNShine49d ago

amazing horror game and unbelievable graphics, really happy that a sequel is being discussed.

140°

Modern Warfare 3 SBMM Questions Ignored by Sledgehammer in Reddit AMA

In a recent AMA, Sledgehammer Games painstakingly ignored every single one of the dozens of Modern Warfare 3 SBMM comments and questions,

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Community309d ago
Changed: title
jackbbach310d ago
thorstein310d ago (Edited 310d ago )

SBMM = Skill Based Match Making for anyone who didn't know.

gigoran8309d ago

So what's the problem? Are streamers being matched with actual competent players and getting destroyed without their cheats?

Sephiroushin309d ago (Edited 309d ago )

No, the problem is a player get matched with all other below average team mates and another team is 1 average player the rest players above average ... its like having a team of pro vs a team of newbies this was all leaked through patents you can play with friends and it get more balanced, but then everyone is just camping and the only way to win is well camping which in turn is well not anything close to fun.