“My job is to throw out as many ideas as possible, and see which one sticks or if one will lead to another. If an idea doesn’t work, no problem, just move on and keep on searching.”
While this quote may seem like the philosophy of a business leader driven only by the bottom line, it is one of the many approaches to game design that Glen Schofield has developed as he evolved from being an artist to a co-founder and general manager of Sledgehammer Games. For those unfamiliar with Schofield, he has been in the videogame industry for over twenty years and after starting off as an art student from the Pratt Institute, he went from being an artist on cartoons and games, to a respected business leader in the videogame industry. As such, Schofield’s career provides an insight into how a traditionally trained artist was able to adapt to the creative and business demands of the videogame industry and eventually become a leading figure in it.
From ex Dead Space devs, The Callisto Protocol is a hidden horror game gem, and now director Glen Schofield opens up on production problems.
All too common for games to have ridiculously long dev cycles and have so much cut. Also too common for newer IPs to have their dev cycle cut short and be forced out before they're anywhere near a complete state. We're playing incomplete games either way cept some get good scores others are thrown to the wolves. 70 dollar standard be doin fine work this gen.
Game was a already-done-before regurgitated mess. More content was not going to save it. Stepped off on the wrong foot altogether. Even free, it goes unplayed.
There are points in the game that felt like it was drawn out so if content was cut then it was probably for the better.
The Callsto Protocol 2 plans shared by Glen Schofield, as he also confirms they had to cut enemies and bosses in the first game.
Why? The DLC pretty much wrapped everything up and was awful.
Especially what they did to Jacob over making a sequel which could have gave him better character development.
Callisto Protocol is an extremely underrated game (after the updates). Krafton, however, made a mistake by looking to overmonetize a single player game by cutting out content and selling it as dlc. Paying for extra death animations was scummy. And you can't get away with that crap with a new IP. Save it the sequel or, better yet, don't do it at all. Survival horror is a crowded market.
amazing horror game and unbelievable graphics, really happy that a sequel is being discussed.
In a recent AMA, Sledgehammer Games painstakingly ignored every single one of the dozens of Modern Warfare 3 SBMM comments and questions,