Earlier today, it was announced that the upcoming Mirror's Edge 2 will be an open world title, as opposed to the more linear design of the first game. However, this might be a move for the worse.
EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.
Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.
In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.
Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....
This is why this industry has slow releases and none compelling games.
Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?
I completely disagree. I think it is exactly what Mirror's Edge needed.
Yay another opinion to undercut our optimism. I'm not bashing the article or the writer personally, I'm just tired of negative articles on N4G just to get angry clicks.
I mean I really don't mind intelligent discussion but for lords sake we know almost nothing about this game at the moment. After it's out I'd love to have a conversation like this, until then let's keep the sad, cynical thoughts to ourselves.
True though they may turn out to be, it's too early to make an educated guess and even then, let's give games the benefit of the doubt once in a while.
It keeps us young. Sorry to rant.
It's not the open world you need to be concerned about. It's the fact that DICE has said they want Faith to be a stronger character, which is amazing and wonderful, but reading between the lines what they mean is more action. I just hope they give us the option of fighting or running away with more than one path through each level.
If I'm being completely honest - and I'm going against everything I stand for here - the game could be complete crap and I'd still buy it and play it 35 times. Just happy it's finally being made.
For me, "Crysis" open is preferable to completely open. But that really depends on how much detail they can put into the world.
I do think it was far too linear in the previous game.
What really mattesr though is what the focus will be. I absolutely believe there should be NO GUNS at all and the focus should be on evasion. Drop the player into the world with certain objectives, the primary being don't get caught. Around every corner you are forced to make split second decisions and you nearly always prefer to aviod a confrontation. In fact you should have the ability to avoid an a fight if you want to.