30°

Mirror's Edge 2 Being Open World Might Not Be A Good Thing

Earlier today, it was announced that the upcoming Mirror's Edge 2 will be an open world title, as opposed to the more linear design of the first game. However, this might be a move for the worse.

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unigamesity.com
Pintheshadows4386d ago

I completely disagree. I think it is exactly what Mirror's Edge needed.

AfricanWoolf4386d ago

Yay another opinion to undercut our optimism. I'm not bashing the article or the writer personally, I'm just tired of negative articles on N4G just to get angry clicks.

I mean I really don't mind intelligent discussion but for lords sake we know almost nothing about this game at the moment. After it's out I'd love to have a conversation like this, until then let's keep the sad, cynical thoughts to ourselves.

True though they may turn out to be, it's too early to make an educated guess and even then, let's give games the benefit of the doubt once in a while.

It keeps us young. Sorry to rant.

Fire5251084386d ago

That's fair enough. I'll admit I was perhaps a little cynical, but I still feel it's worth reviewing exactly how the first game was constructed, and whether or not such a system would work in an open world.

If done well, it open world could be a fantastic addition though. That's the catch though, it'd be rather difficult to seamlessly convert Mirror's Edge into an open world title.

Son_Lee4386d ago

It's not the open world you need to be concerned about. It's the fact that DICE has said they want Faith to be a stronger character, which is amazing and wonderful, but reading between the lines what they mean is more action. I just hope they give us the option of fighting or running away with more than one path through each level.

If I'm being completely honest - and I'm going against everything I stand for here - the game could be complete crap and I'd still buy it and play it 35 times. Just happy it's finally being made.

aliengmr4385d ago (Edited 4385d ago )

For me, "Crysis" open is preferable to completely open. But that really depends on how much detail they can put into the world.

I do think it was far too linear in the previous game.

What really mattesr though is what the focus will be. I absolutely believe there should be NO GUNS at all and the focus should be on evasion. Drop the player into the world with certain objectives, the primary being don't get caught. Around every corner you are forced to make split second decisions and you nearly always prefer to aviod a confrontation. In fact you should have the ability to avoid an a fight if you want to.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7747d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus46d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?