Earlier today, it was announced that the upcoming Mirror's Edge 2 will be an open world title, as opposed to the more linear design of the first game. However, this might be a move for the worse.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
I completely disagree. I think it is exactly what Mirror's Edge needed.
Yay another opinion to undercut our optimism. I'm not bashing the article or the writer personally, I'm just tired of negative articles on N4G just to get angry clicks.
I mean I really don't mind intelligent discussion but for lords sake we know almost nothing about this game at the moment. After it's out I'd love to have a conversation like this, until then let's keep the sad, cynical thoughts to ourselves.
True though they may turn out to be, it's too early to make an educated guess and even then, let's give games the benefit of the doubt once in a while.
It keeps us young. Sorry to rant.
It's not the open world you need to be concerned about. It's the fact that DICE has said they want Faith to be a stronger character, which is amazing and wonderful, but reading between the lines what they mean is more action. I just hope they give us the option of fighting or running away with more than one path through each level.
If I'm being completely honest - and I'm going against everything I stand for here - the game could be complete crap and I'd still buy it and play it 35 times. Just happy it's finally being made.
For me, "Crysis" open is preferable to completely open. But that really depends on how much detail they can put into the world.
I do think it was far too linear in the previous game.
What really mattesr though is what the focus will be. I absolutely believe there should be NO GUNS at all and the focus should be on evasion. Drop the player into the world with certain objectives, the primary being don't get caught. Around every corner you are forced to make split second decisions and you nearly always prefer to aviod a confrontation. In fact you should have the ability to avoid an a fight if you want to.