PSU writes:
"Waiting for the release of one of your most highly anticipated games may seem like an arduous task at the time; however, for many (myself included), playing the waiting game is merely an integral part of the overall enjoyment of a particular title. It isn't just the influx of news items, images and fan conjecture that hauls you in, either; beta versions in particular have achieved a massive cult following worldwide, and can prove a compelling example of how a game evolves in the arms of its developer, from early similarities to the final product, to the elements that were ultimately scrapped, never to see the light of day.
Capcom's Resident Evil 4 is no exception to this, having been documented at going through no less than four different stages of development over the course of half a decade with each possessing a unique concept in its own right.
With this in mind, PSU decided to take the time to dissect the development of this crucial release, and showcase the numerous incarnations that preceded the final version of the game, which would ultimately go on to re-invent a classic franchise."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
That is just one of the best games ever. Really long too. Loved every minute of it.
Edit:
Ummm! Ready for #5 now!
The original one was touching Silent Hill in horror aspects, I guess it veered off of the vision so we got the much more action oriented RE4. We also got DMC out of the deal so I guess that's cool, even though I wanted to play the original RE4 with the hallucinations.
I was playing some RE4 about 5 days ago. Ashley was looking pretty good... o_O'
this game is what made gears of war what it is there is a hell of ideas and stuff in GOW from RE4
I wish they would remake 2,3 & Veronica like RE: 1 & 0
The remake for RE1 is still my favorite