We may be down a couple of hosts this time around, sure, but at least we were able to drag two guests into the madness to make up for that. Joining us this episode are last week's Raven and newcomer Bizarre Monkey. So let's all make 'em feel at home!
*applause*
In any case, our two guests, as well as myself (Jordan), are actually game developers, so this episode is all about game development. Following our discussion about what games we're currently playing, we give advice to beginner/aspiring game devs, talk about our ideal recipes for good games, discuss the difference between a good game and a successful game, talk about the pros and cons of both big (AAA, etc.) game devs and indies, answer a couple of questions asked by members of our humble community, and Khorne shares a bit about his country in New Zealand Khorner.
These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.
Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.
GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).
Has anyone ever considered how dangerous a real game of monkey in the middle would be? Even the smallest monkeys could tear you up.