Analog Addiction writes: "The AA Meeting is your weekly destination for all the biggest gaming news of the week.
This week Jamie takes you through the latest gaming news on his lonesome, we hear about Persona 4: Golden, Resident Evil: Revelations and all the latest Xbox One news. Alongside that we hear about the Mirrors Edge 2 rumours, new game announces: Need for Speed: Rivals, Dying Light and new Housemarque title for PlayStation 4. With questions from you.
Download ‘Remember Me’ by Stephen J Anderson on Bandcamp."
From Xfire: "Steam users and the larger PC gaming community are lashing out at Capcom over a streak of sneaky DRM updates as the Japanese gaming giant continues to flirt with controversy"
Do they want more of their games to be torrented? Seems like it, I don't mind 🤣 Just ripped them a new asshole on Twitter, as I do not care what I say or post on there LOL.
This is classic Capcom. They everything they go on a hot streak and win back some consumer good will they have to turn around and burn it to the ground and have to start the whole process again.
Additional DRM just pushes people to pirate more. These ignorant executives just don't get it. Only the legitimate customer is affected by DRM. 😕
A Capcom classic, Remember Me, has ironically been forgotten in the 10 years since its release on PC, Xbox 360 and PlayStation 3.
Sadly, Remember Me is not a forgotten Gem but a case of wasted potential. The best idea the game had was the Mind Remix Segments and the New Paris World setting, neither of which where really exploited or used well. Instead everything comes down to this just being pretty Beat'em Up and nothing more.
It does deserves a re-imagining though. Make it in first person and use something like the current Sherlock Holmes like gamedesign. Use some of that Deus Ex/Hitman mechanics and go all the way with the Memory Remix as the center piece.
Each case takes place in the mind of a victim, either dead, dying, or alive, and each level should be design like a Hitman level. Contained but chock-full of details. Investigating in the real world give you hints and clues as to how you can help or mess up a person's memory. Make this a player's choice. You can add combat but make it tasteful and short IF combat is required. Make the combat fit the narrative and the setting. Like a Boss fight taking place in the Mind of a CEO that's hiding a dark secret. Or a victim injected with some nasty Nano Machines trying to erase her memories so she can't be scanned by the Memory Remix Agent. Stuff like that. Again, make these short, sweet and to the point.
The potential for a classic is there but the original wasn't even close to being it.
I liked the game, couldve been better but you can say that for every game or movie.
With series staple Mercenaries Mode returning to the Resident Evil 4 Remake, it’s time to remind fans of another mostly forgotten mode from the RE series. Reaching the second chapter in the 2012 3DS game Resident Evil: Revelations unlocked something called Raid Mode for players to enjoy. Unlike Mercenaries, Raid Mode is not a time-attack mode and instead operates as a more RPG-lite version of the main game. While players are expected to try and hammer down on a handful of levels in Mercenaries, Raid Mode gives players a much more expansive game type to play around with.
This mode was included in ports released on the seventh and eighth generations of consoles and was part of Resident Evil: Revelations 2, which was released in 2015. However, the Revelations duology is the only time that Raid Mode has existed in the massive Resident Evil franchise, and that should change in some future release.
I'd like to raid mode make a return in the future. When Capcom was hacked there was a as of yet announced RE game in there that I was hoping might turn into Revelations 3. There were also reports that whatever that RE game was scrapped and cancelled.