890°

Xbox One specs boosted by "the equivalent of three Xbox Ones" in the cloud

"There's roughly three times the resources available" to devs than what you'll find in the box alone. [OXM]

dirigiblebill4419d ago

I want Call of Duty Dog to be cloud-rendered. When my connection cuts out, he'll disappear with a despairing yelp and Russia will conquer the world.

NatureOfLogic4419d ago (Edited 4419d ago )

"Xbox One specs boosted by the equivalent of three Xbox Ones in the cloud"

.......... roflmao! Thanks for the laugh. I needed that.

nrvalleytime4419d ago (Edited 4419d ago )

"You must not blame me if I do talk to the clouds" - Henry David Thoreau

Seems rather fitting right now - I, for one, won't be doing any talking.

4419d ago
theBAWSE4419d ago

Read this shite then tell me game journalism isn't a joke

Anyone and I mean anyone who thinks cloud storage is going to add processing power to hardware is an idiot.

Just saw it's official Xbox magazine LMFAOOOOOOOOO

Why o why4419d ago

Show and Prove

Ill hold my judgement until then

JokesOnYou4419d ago (Edited 4419d ago )

"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."

-I'm careful not to believe anything I hear, I can't wait to hear from the DEVELOPERS to see if there is anything significant here...and if so what about offline.

morganfell4419d ago (Edited 4419d ago )

This is getting more imaginary by the moment. Here is a piece of reality.

The Xbone can only utilize 90% of the GPU power for 1.107TFLOPS. The PS4 GPU isn't 50% more powerful but rather 66% more powerful. This is a price you pay for the OS and switching ability.

You also only have access to 6 of the 8 cores on the CPU as again the OS eats 2 cores.

Seriously, TV just cost you a sizable chunk of rendering ability. Is it still worth it?

Now they want to counter these facts with true pie in the sky - cloud game render assistance - in order for this to work. Even though this isn't a per frame assistance it still affects every frame. Do the supporters of this idea not realize the on board memory this will swallow as well as the system resources that will be required for synchronization and integration of this stream?

The only thing more mind numbing than this MS PR campaign are the people defending this idea.

NewMonday4419d ago

The cloud will make the 1.1 tflops GPU render at 3.3 tflops
.
.
.
.
.
.
and you can find a pot of gold at the end of the rainbow.

GameNameFame4419d ago

Even Eurogamers just called this cloud thing "wishful thinking"

now its 3 times?

BlmThug4419d ago

A lot of experts on N4G /s

badz1494419d ago

somehow ONE is now a grid compatible device, ha?

Saigon4419d ago

I am reading between the lines and to me they seem to be talking about storage more than anything else. Maybe I am wrong, but it seems to me by this line that is what they are talking about:

"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud"

Granted the CPU process is applied but I think that refers to reducing the load on the console that utilizes the cloud. So instead of the console CPU providing the bulk of computations it would come from the cloud storage unit. Note how I state storage unit.

So the applied resources will be available to help balance the load but based on the developers codes or resources would it be efficient. My biggest issue with this is that you still have to be technically online in order to access this additional resource.

Looks like OnLive was able to apply their resources after all but I am wondering how efficient it really would be. Mainly because your asking the system to do a lot. My question now lies wondering if the resources on the box would be tailored enough to meet the streaming demand. Also with more and more consoles that will be out there; how would it affect the server and the console if too many people are playing the same game. What's the load balance, would it affect stream. Too many questions I have to stop.

hay4419d ago

It's more PR than anything else.
They can only "Cloudize" processing suited for parallelization, data or streaming.
I feel this is all to offer game streaming service via App-V kind of software(Gaikai Style, pun intended), not much above that.

If they plan anything more with cloud, this would require genius technology in order not to be underwhelming.
And I doubt MS is capable of doing that.

DeadlyFire4419d ago

You know this wouldn't be a problem if they created Xbox 3 instead of Xbox 1.

quenomamen4419d ago

Power of 3 XB1s, jeesus christ these guys are officially in orbit, rockets on full blast, screw gravity. But why stop at saying the powet of 3 XB1s ? Well they could had said power of 4 or 7 but that would be ridiculous. Lol

darthv724419d ago

in case anyone is interested in the topic:

http://www.anandtech.com/sh...

keep in mind this was from 2010 so it is likely things have improved since then.

Im not saying its the same but it is still interesting to see there is a future for offloading processing power to 'the cloud'

DragonKnight4419d ago

The problem with this is that every game that utilizes it will be always-online with no chance of an offline mode. Microsoft really couldn't give a damn about anyone who doesn't have the absolute best internet available.

loulou4419d ago

although i wouldn't normally agree with what gets wrote in this comment section by a vast majority of n4g, i would like some developer clarification on this.

@ darth, thanks for the link.

nveenio4419d ago

So is this basically buy one Xbox, get three free? Is a Gold subscription required? It would pretty much have to be if the devs are using it. So the question is, will Microsoft even offer a non-subsidised SKU?

dcbronco4419d ago

Processing done on the Cloud? Who do they think they are, Gaikai?

And if you lose your connection the game no longer works, right. That's what happens when you start a game in Crossfire and one of you're GPUs breaks. You can never play that game again.

People are so funny. But someone playing the long game might look at this as a little something extra provided by a Gold account. Triple the power with that $40 annual payment. I'll take that over a few free games any day.

MysticStrummer4419d ago

"This is getting more imaginary by the moment"

Free unicorn and Cloak of Pwning for the first 100 pre-orders at GameStop.

Kevin ButIer4419d ago

troy horse for always on crap... gtfo

4>1

sikbeta4419d ago

So:

PS4: 1.84 tf

XO: 1.2*3 = 3.6tf

yikes!

Masta_fro4419d ago

So exactly how much computing power will i have with my xbox One and my pitiful 1.5MB/768KB 3rd world country internet connection?

Maybe i should move, or just #dealwithit.

Ju4419d ago

Hm, me thinks this is called a "diversion" - in every sense and way

batbatz4418d ago

What happens when I cant access the cloud?, or if Im getting bad ping to the cloud?, what a load of rubbish,

This might be OK for the wackos in Redmond, but in reality in most of the world it will be a mess

gamer78044418d ago

cloud computing has been around for a while now, sure 3 in 1 is a marketing speak, but there is real world applications that prove that these computations in the cloud will increase performance at the least and at the most add more advanced lighting effects/physics etc.

pixelsword4418d ago (Edited 4418d ago )

"...specs boosted by "the equivalent of three Xbox Ones" in the cloud"

They have to pay three times as much to access it, too.

+ Show (27) more repliesLast reply 4418d ago
MariaHelFutura4419d ago

So lets get this straight.... Microsoft couldn't get Kinect to work as advertised, they barely got the 360 to work w/o melting, they don't have Kinect 2 working Yusef was reaching in his pocket during instant switching, XBL lags, the haven't even released a game thru the cloud, they lied about Milo and they lied about Starwars Kinect. But know their gonna supply 200% more power to (say) 100 million consoles through the internet? Ok....

theBAWSE4419d ago (Edited 4419d ago )

All whist using 5gigs of DDR3 ram lol

3gigs of space is too much for an os

hay4419d ago

@theBAWSE: It's the Windows kernel we are talking about here. Seems aboot right.

DCfan4419d ago

@theBAWSE
Even Windows on PCs doesn't take 3 gigs of ram to operate lol

hay4418d ago (Edited 4418d ago )

@DCfan: Lol as much as you want, but that doesn't change the fact, that they have to reserve memory for the OS right away, to give solid specs to devs. Boundary isn't as blurred as on PCs.

+ Show (1) more replyLast reply 4418d ago
tuglu_pati4419d ago (Edited 4419d ago )

All of the sudden every one in here is a developer and know what their talking about.

Truth is we dont know if this could be possible or not. One of the funny things is that probably a every one saying "what about online" have good internet.

Could someone please provide a link detailing what percentage of the world does not have internet connection and if those regions are meaningful for the gaming industry.

truth is we wont know if this cloud thing will work for sure, te games will do the talking. Remember all this things could be done through software and MS is a software company.

kane_13714419d ago

lmfao
You don't need to be a dev to know this stuff.
You need to have a bit of Hardware and software knowledge and everything they say turns out to be a brown colored stinky object colored green.

This is pure bullcrap since to do that not only they will need to put in very good modems inside the systems which cost a bunch but also they need to have very strong and broad servers.
Lets say servers and modems and what nots are there, do you honestly believe that everybody has a 100mb connection speed?
(I doubt even that would be good enough)

After all of that, do you even understand what these guys are saying?
For every "1" Xbox One we have "3" times of Xbox One resource delivered/fed to the system through the cloud.
with more resources and Specs they mean ram and CPU power and GPU power.
This stuff is something that isn't possible to begin with because you can't transfer hardware resources through cloud because it isn't DATA!
How hard is this to understand really?
Cloud gaming is a whole other thing and that isn't working well right now either.
What these guys are doing is simply trying to fool the American market all over again since America is the biggest market they have.

Ask yourself this question why isn't any Dev talking about this system and its power and how great the inovation is?
Why did devs talk about how good PS4 was thought on and bla bla bla?

Because they are laughing at the "reveals" and "inovations" and "Rocket Science level" stuff Microsoft is pulling out of their crap holes!
Simple!

supremacy4419d ago

How many 360 cnsoles have sold to date? 75mill?77mill?

How many xboxlive accounts are out there thus far? 46mill?48mill?

Now thats not a perfect representation of the matter,however it does signal not everyone is buying these things to game online for one reason or another. Or simply because where they might live connections arent as good as in some places.

Fact is, this is useless without a steady and stable connection, i am sure they know this as well.

medman4419d ago

Supremacy, you forget that in that 77 million figure there are a significant portion of sales due to the red ring of death. I've personally owned two xbox consoles, but have one account. I'm far from alone. Knock on wood, but I've not had to replace my PS3, nor have I had to send it back for repairs multiple times, unlike my 360.

tuglu_pati4419d ago (Edited 4419d ago )

@kane_1371

"You don't need to be a dev to know this stuff.
You need to have a bit of Hardware and software knowledge "

I stopped reading there... are u really serious?

KrisButtar4419d ago (Edited 4419d ago )

"Could someone please provide a link detailing what percentage of the world does not have internet connection and if those regions are meaningful for the gaming industry."

Americans without Internet 68,644,146
Japanese without Internet 26,139,352

Just with those 2 markets the amount of people without Internet is over the lifetime sales of the 360, so even though its only a 1/5 without, its still a lot of people. The data is a year old but you can get a rough idea how many are without. Even if 90% of Americans have Internet now thats still over 30 million potential sales gone immediately let alone people in areas without highspeed

Source: http://www.internetworldsta...

Edit: spelling mistake

tuglu_pati4419d ago (Edited 4419d ago )

@KrisButtar

thanks for the link very informative.

Now the question is of that sum of people without internet, How many can afford to buy a high end electronic. Why is the reason they dont have internet, is it because they cant afford it or is it because there is no internet in their region?

All this things come into play for this companies when deciding to go for a always connected device for instance. It's not just... oh their missing 30 million potential sales gone immediately. Maybe those 30 millions can't afford the devices.

I'm not stating any facts, I'm just giving you something to think about.

This companies do demographic, market and customer studies before taking any big decisions.

KrisButtar4419d ago (Edited 4419d ago )

@tuglu

"Now the question is of that sum of people without internet, How many can afford to buy a high end electronic. Why is the reason they dont have internet, is it because they cant afford it or is it because there is no internet in their region?"

You can certainly look at it that way as that's a very vaild point but you can also take a look at it another way. Out of all the Americans who use the Internet over 100 million don't have broadband because they are not subscribing. So even though the numbers earlier showed that a lot of Americans users, they may not all have it in there homes

"The US is a long way from its goal of making broadband Internet available to all 314 million Americans. In its third annual broadband progress report, the Federal Communications Commission says 19 million Americans have no option to buy fixed broadband Internet service, and an additional 100 million Americans that do live in areas where broadband is available are not subscribers."

Source:
http://arstechnica.com/busi...

Edit: spelling

PiTCHBLaCK4418d ago

@ medman

I'm a Huge Sony fan, many on this site knows that, But After several years my PS3 did get the YLOD, Yellow Light of Death. I had a 60 GB PS3, I since replaced it with a newer model. But it did take years to get that YLOD and I researched and learning only the older models like the 60GB PS3 has a small chance of getting the YLOD.

rainslacker4418d ago

I've do contract dev work, and I can tell you the practical application of this kind of thing is a long ways off from mainstream consumer use. I'd be surprised if we even got it next next gen.

The technology to do this sort of thing is already available actually, however it doesn't necessarily mean that it can run in real time, within the confines of a game loop which is locked at 60 loops per second(note:not FPS).

The simple introduction of lag over the net is the number one reason why this isn't practical for on demand performance increase. The internet just does not work in the way necessary to facilitate these functions.

Then there's the monetary issue involved. Do you realize how much server time and resources are going to be taken up with a major game release if it uses this technology? Imagine a game that sells 500K it's first week and has everyone playing it. That is a huge amount of server space being taken up for just one game. Performance will suffer, and overall quality will not be consistent. In theory, it's possible the game will get better long after it's release, but look like crap on day one. Is that something you think dev's are going to want? not to mention the actual cost they have to pay to use the cloud service.

Half this stuff you don't even need to be a dev to figure out.

+ Show (6) more repliesLast reply 4418d ago
bicfitness4419d ago

Nothing that needs to be rendered immediately ON FRAME can be done on the cloud. You either stream an entire game from a server or only superfluous calculations that are happening totally off-screen. Resolution, textures, on-screen physics, AA, 90% of the geometry and modelling HAS to be done onscreen via a local box. And what about the bandwidth exchange in this pie-in-the-sky bullshit? Data goes from the box to the cloud then back to the box again. Are we assuming a FLAWLESS latency situation in this case? We must be.

Not even MMORPGs use any sort of efficient cloud-rendering techniques, and they've been ahead of the technological curve and working with PC infrastructure for YEARS.

What an absolute crock of shit. Is this the new moving target now? That one Xbone is really four? Are people honestly that stupid? Looking at some of these replies, the answer is, sadly, yes.

The amount of smoke and mirrors that MS are trying to cover their underspecced machine with is mind boggling. I've never seen so much deception or spin.

medman4419d ago (Edited 4419d ago )

Microsoft's public relations department is spinning faster than a neutron star. And they are emitting about the equivalent amount of gas, dust, and radiation. That presentation was toxic if you're a gamer.

andibandit4419d ago

@bicfitness

I agree with you, i see very few things that can be sent to the cloud while playing a game. Only small stuff like AI Pathing, water effects, heck i cant name any others.

jerethdagryphon4419d ago

first off http://www.cis.upenn.edu/~l...

thats a phd position for real time cloud computing... theroetical stuff.

2ndly a quick example of how cloud computing would work im im a xbone and 8 of you are cloud servers and have copyies of the games on you i can ask for answers to problems or ie finished work, im in this room whats the lighting , returns the lightmap... this works and can be done ut your basically streaming stuff its network infrastructure if someone makes a game using every scrap of ram and counts on the cloud for lighting then the person who buys it needs fast internet so johnny on the farm wont be able to play

Ju4419d ago

This "safety-critical and mission-critical real-time applications" does not mean "realtime" in 1/60s of a second - but realtime to e.g. navigate - like sending troops and crap. Looks like a weaponized cloud to me - or civil for a traffic guiding system or what not.

But what that sure doesn't mean is low latency feedback within the requirements of a video game where 33ms can make a significant difference when controlling NPCs - and that is already with a pessimisic assumption we are satisfied with a 30fps game.

+ Show (1) more replyLast reply 4419d ago
fr0sty4419d ago

this is a bunch of crap. First of all, in order for the cloud to be useful to the system, it has to be able to transfer data to and from the system for processing fast enough to not create any latency. Your system is only as powerful as it's slowest component, and if half of your calculation is taking place over the internet, you're dealing with anywhere from a 20ms to 100ms delay on each command. That is an eternity in game processing terms. Not only that, but you're limited in bandwidth as well.

You hear people talking about how XBone's ddr3 has slow bandwidth... that's 68gbps, or about 34 times faster than the fastest fiber optic home internet connection in the world (2gbps, currently in japan).

Their claims of 3x more power from the cloud are downright ridiculous.

MRMagoo1234418d ago

well said , there are ppl on here thinking you have to design the system your self to know this is all pure BS , i work in a pc shop fixing pcs for a living and i know for a fact this is all hot air and turd.

rainslacker4418d ago

This kind of thing wouldn't be pushing mission necessary processing. It would be for background stuff that the processors don't need to complete the game loop. It's asynchronous, and the processor could theoretically save time by not actually having to calculate everything with a particular loop(Physics, AI, Etc), or things that are off screen, or events that need to be processed early but aren't ready to be used yet.

In this way, yes, it could theoretically be used to increase a game's performance. 3X is a stretch though, because if you have that much background stuff going on, then it would make me wonder how sloppy your code is. Not to mention the memory restrictions to store that data after it's processed just waiting for it to be used.

Graphical improvements are unlikely, but there are demo's of such things already, but real time noticeable improvements take a tremendous amount of processing power, and isn't practical for a mass produced and played game.

It's interesting stuff in theory, but far off from practical implementation on a large scale.

marinelife94419d ago

LOL is that Microsoft's math to get to four?

indysurfn4419d ago (Edited 4419d ago )

Earth to Microsoft, Sony tried the Could marketing lie back in 2005! Your late! remember? they got busted, then switch over to saying it will find the cure for cancer, then switch over to saying it was soooooo powerfull they need to keep it out of the hands of Iraq, and Iran so they will not make weapons of mass distruction! Did you think we all would forgot that? I know, you knew Sony could not say anything, because they would, in effect be calling themselves back out. But I will do it for us gamers......BULL! Even if it was possible to do all the AI, and and NPC computing it would not be 3 times. Plus like the man said if it really was possible every time my internet slowed down, or my wife did a search on our computer my graphics would calm down to looking like crap! And to help the system at all, you would need to have internet connection CONSTANTLY, once again putting a big whole in your every 24 hours lie! ......
BAM!....I just called you a lier three times!

ops my bad blacktric you already covered this LOL! And better!

speedninja4419d ago

the ingame lag is going to be terrible my game has to use my internet connection to process the game properly. What a lot of BS.

liquidhalos4418d ago

To use the best quote out of super troopers.

"Ill believe this when my shit turns purple and smells of rainbow sherbet"

+ Show (8) more repliesLast reply 4418d ago
Blacktric4419d ago (Edited 4419d ago )

I remember reading a magazine article about how PS3 was going to use cloud technology to boost its overall power through the internet by connecting to the other idle PS3's. This "article" is equally stupid and I read the PS3 one back in 2004 for God's sake. OXM really is in full damage control mode lately.

dirigiblebill4419d ago

Are you talking about folding@home on PS3? Because that was a huge, huge success if I remember correctly.

Blacktric4419d ago

Absolutely not about that. This rumor was solely about power of individual systems. They claimed that every idle PS3 that was connected to the internet was going to "lend" their power to the ones that are working, which was going to enable the PS3 to make even more complex calculations than it's normally capable of. Think of it as selfish and a reverse folding@home.

Elit3Nick4419d ago

There are big differences between what you see there and what you saw here.
1) That was almost a decade ago, this is now, the technology has been proven to work by on live and gaikai.
2) If that article was posted in 2004 that makes it about three years before the ps3 was actually released. In this case the xbox one is being released in about 5-6 months, plus microsoft hinted about this at the reveal.
3) Anything that doesn't make the x1 look bad is considered damage control to you guys...

sinjonezp4419d ago

Seriously, cloud gaming was attempted and we all seen how that faired. Microsoft is selling dreams right now to ignite some kind of excitement about there system. Sony could do that with the partnership with gaikai..so I still no reason for concern
people trust in-house products, not something they do not have direct access or control of. When your Comcast go out, I guess all the shaders, graphics will fade away; similar to what black ops 2 do. If you notice in bo2 the grapics in multiplayer go in and out at random times.

blackout4419d ago

300,000 servers is how. We will see if true or not.

Wizziokid4419d ago

wouldn't building games with the 'cloud' in mind mean... an always-on, stable, fast internet connection? So what happens to the game if you lose internet connection? it loses content?

BrunoM4419d ago

Shuuuuuuu don't use logic my friend people may attack you around here lol

And ya your 100% right if these would be be true you would need a always online system with good connection and speeds ..

g4me_he4d4419d ago

Don't worry no one will attack him because there is simply no one to attack him ;)

But seriously I will not get the console because plain and simple I'm only on 15gb per month. This cloud thingy just makes it even worst.

ginsunuva4419d ago

The things rendered in the cloud are PULLED by the users from a central server, so if you go out, your console stops pulling information.
They don't lose anything.

B-radical4418d ago

Since MS were dumb and didn't explain anything we wont know how this will be utilized till e3 im thinking cloud will pick up optimal settings by speed of internet

ThatCanadianGuy5144419d ago (Edited 4419d ago )

It's pretty simple really..

Microsoft is Goku
The cloud is the spirit bomb
We give them our energy (money)
They harness our money for 10 episodes
then it turns out the cloud is pretty useless after all.

Something like that.

Gothdom4419d ago

imagine the bill of your ISP when it breaks the bandwith cap on the first week.

Count4419d ago

My ISP doesn't cap my Internet.

Raf1k14419d ago

A lot of them still do and some of those who don't will still slow you down if you use what they think is too much.

Snookies124419d ago

Well some people have to deal with that. What are they supposed to do?

Man, my internet isn't exactly stable. So this type of thing would probably not work for me lol.

Gothdom4419d ago (Edited 4419d ago )

in Canada, the government enforced the CRTC to check ISPs and force almost all of them to use a cap. I have 60gb and I know only one company without one but it's limited to the area of Montreal. Also, we have a lot of areas where standard internet won't reach and people pay per use.

I'm just saying that so far, the Xbox One seemed to have been designed with USA only in mind. I heard some providers are still at 20gb max a month.

GameSpawn4419d ago (Edited 4419d ago )

Gothdom

The ISPs in the US aren't as rosy either. I know for a fact Comcast has caps and they are one of the major ISPs throughout the US. Personally, in my area COX is the ISP of choice, ATTUverse is the alternative and it is a joke. My ISP has bandwidth limitations, but they are so stupidly high that you would need to be abusing the hell out of your connection by downloading gigs on gigs on gigs of data every day.

All that said, bandwidth limitations aren't the primary issue of concern in the US. People seem to forget that much like the rest of the world only the major population centers have cutting edge high speed internet, especially in the FIOS range, the rest have on average 2-10Mbps (entry level $20/month service to the bigger areas) at best. The US's infrastructure is so damn large the ISPs can barely keep up with the moving technology so that EVERYONE can enjoy the highest speeds (the major reason ISPs gouge you so much on price). Smaller landmasses like Korea and Japan can quickly and cheaply (in comparison to the US) upgrade their networks to accommodate the new technology.

Hell, there are MANY rural areas in the US where high speed internet is non existent. These people are either relying on Verizon Cellular networks and the like (which is barely faster than dial-up), satellite internet (which is retarded expensive and caps you in the 100's of MEGS, yeah MEGS, per day), dial-up (yep people are still using it, albeit very few), or just no internet at all whatsoever.

So Microsoft's dream of cloud computing/gaming with the Xbox, Windows, and Office really is just a pipe dream or a luxury for those that can afford to live in the major population centers that have the infrastructure to support "the cloud".

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chcolatesnw4419d ago Show
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300°

Looming Xbox layoffs threaten Microsoft's reputation

Even as the company sets out to overhaul the very definition of Xbox, cuts at its studios risk creating a negative image reminiscent of EA's worst era

Read Full Story >>
gamesindustry.biz
Jingsing2d ago (Edited 2d ago )

I appreciate the article but this guy must be living in a delayed universe, The reputation was ruined 10+ years ago and hasn't recovered since. As such people have voted with their wallets and stopped buying Xbox products in large amounts.

YourMommySpoils21h ago

Their reputation was lost way before that. From the moment Microsoft said they entering the console business, we all knew it would be a downgrade.

Bathyj7h ago(Edited 7h ago)

That's not true at all the OG Xbox had drive and they had hunger and they wanted to accomplish something. It was a great console.

they didn't quite reach their goals and they gave up prematurely because they couldn't win. It was halfway through the Xbox 360 when kinect released and that was when they lost their way and we're a rudderless ship ever since

Agent755h ago

In all fairness, Xbox had some great games with online play, Xbox 360 even better. Xbox consoles started to die with the Xbox One. Ditch consoles for the PC and PS.

2d ago Replies(1)
isarai2d ago

What reputation is this threatening exactly? 😂

Lightning771d 23h ago

Rumors of Turn 10 being either shut down or hit with massive lay offs is on the horizon.

The issue is MS will do something right only to do something very, very wrong. And they do this what seems calculative at this point. Doesn't matter what they do the Investors and leadership want more and more money an endless bottomless pit of purr insatiable greed. A company that acts like it's broke or hurting is what really, really infuriates me. They've surpassed apple again well over 3 trillion who acts like they're a million dollar company is fk stupid. Pivots and changes for no reason and can't do things for more than a year with out a pivot or changing their metrics.

Christopher1d 1h ago

That would be really bad since Phil just hyped up next year as a big Forza year at Summer Game Fest.

1Victor1d 1h ago

@christopher: “ That would be really bad since Phil just hyped up next year as a big Forza year at Summer Game Fest”
The key word big can be ether good or bad 🤷🏿only time can tell

DarXyde23h ago

First Forza being generated entirely via AI?

If any company would do it, it'd be them.

Nacho_Z13h ago

Isn't the point that it's irrelevant how profitable MS is, the suits have decided it's time that the Xbox division started making them money. Hence the layoffs, the pivots.

hennessey868h ago

That wouldn't surprise me, as motorsport has been heading down hill since the great number 4. Where as playground have consistently put out better games. I think the two studios will be merged under playground games banner.

1d 3h ago Replies(2)
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660°

Microsoft planning “major” Xbox layoffs next week

The cuts are expected to be announced next week.

Microsoft is also planning thousands of job cuts that will impact other parts of it businesses

Read Full Story >>
theverge.com
5d ago Replies(1)
5d ago Replies(1)
Obscure_Observer5d ago

MFs has been beating their chests over great quarterly results and big profits to shareholders while firing people by the thousands just like Sony.

I wonder if at the top of those rumored layoffs they´ll also cancel upcoming or unannounced games while shutting down more studios as well.

5d ago
pwnmaster30005d ago

Always got to throw shade at Sony smh.
Yes we get it,
MS good Sony bad
MS bad Sony is also bad lmao

5d ago
Obscure_Observer5d ago

F* them both!

Just for the record, I don´t care about your victim complex crap either. Find someone else who cares.

blacktiger5d ago

He was talking about both. Why you getting offended when he's using both names

pwnmaster30005d ago (Edited 5d ago )

@Blacktiger

Im not offended , that’s just his formula lol
He can’t help help himself, he needs to bring Sony down when the topic involves MS.
Whether is good news for MS or bad, it some how leads to Sony doing bad lmao.
It’s actually hilarious.

InUrFoxHole4d ago

He's not wrong but im tracking what youre saying. In this case is should just be MS bad. Thats a lot of people fired

+ Show (4) more repliesLast reply 4d ago
Tacoboto5d ago

"just like Sony"

Gosh you're insufferable, not everything needs to be both-sides'd. Sony's had layoffs, but nothing like what Microsoft has been doing and is continuing to do.

CrimsonWing695d ago (Edited 5d ago )

I mean, no offense, but this is why you’re not some corporate business person running a major corporation. Big profits don’t mean jobs are safe. Do you understand why things like this happen:

Cutting jobs to maintain or increase profitability, especially in underperforming divisions like parts of Xbox like other gaming divisions.

Corporate restructuring and relocating resources for strategic stability in ever changing markets and consumer behaviors.

Investor expectations and optimizing operations to maintain investor confidence. Whatever boosts stock prices and improves future margins.

And there’s many other factors at play. It’s never as simple as business doing well, everyone’s safe. That’s just you not understanding at all how corporations work and have been working since the beginning. This isn’t something that’s specific to Xbox, you can bet your ass Sony and Nintendo do this and if it’s not clear by now, game development is not a stable job nor has it ever been for many. A lot of developers are contractors and guess what happens when a project is done?

Ganif5d ago

Nintendo said they have no plans for layoffs, and you can't seriously claim that the scale of Sony's layoffs most of which involved Bungie which is self managed as even close to the same scale as what Microsoft has done since they purchased Zenimax. And that significantly less layoffs would have happened if those publishers had stayed independent. Keep in mind that much of these layoffs have been due to redundancies specifically related to these buyouts.

CrimsonWing695d ago (Edited 5d ago )

@Ganif

Nintendo:

https://gamerant.com/ninten...

Sony:

https://gamerant.com/playst...

https://techxplore.com/news...

I don’t think it’s realistic to treat Sony’s layoffs as somehow outside the norm for the industry right now. Even if Bungie is self-managed, Sony’s cuts went far beyond that like Naughty Dog, Insomniac, London Studio being shut down completely, and multiple teams across the globe took hits. These weren’t just minor adjustments.

Nintendo, I had to look up and you’re right. They seem to be an outlier, but rest assured at some point it happens. And even then there’s been layoffs, albeit a smaller amount and contractors.

Would fewer layoffs have happened if studios from acquisitions stayed independent? Maybe. But even independents have been hit hard and look at what’s happened with Embracer’s fallout, or smaller devs like Digic, Roll7, or Volition. This isn’t just a “Microsoft problem” or strictly tied to acquisitions; it’s a broader correction happening across the whole industry, and unfortunately, layoffs are a big part of that process right now.

Ganif5d ago

From your article:

"According to reports, Nintendo of America restructured its testing operations, leading to layoffs of about 120 contractors, part of a strategy for global integration.

Nintendo of America, publisher of iconic franchises like Mario and Zelda, is shifting some contractors to full-time roles for better development integration."

Contractors are not employees, and even if you want to count them as that, it's 120 people vs around 7500 since Microsoft purchased Zenimax.

In an era of game industry layoffs, Nintendo is hiring more people
https://automaton-media.com...

Nintendo Announces 10 Percent Pay Raise For Devs Despite Lower Profits
https://kotaku.com/nintendo...

Nintendo CEO’s refusal to layoff staff goes viral following industry-wide cuts
"Satoru Iwata took pay cuts to ensure staff didn’t have to be let go"
https://www.nme.com/news/ga...

And as for Sony you're comparing less than 1000 total jobs to an estimated7500

Has the industry faced layoffs, yes, but that still doesn't account for the mass layoffs due to redundancies that was easily predictable, or that fact that at least 1/3 of Microsoft's layoffs and studio closures happened before the industry downturn.

thorstein5d ago (Edited 5d ago )

Take the L, Crimson.

People hate Nintendo, but Ganif proved why they deserve support.

+ Show (1) more replyLast reply 5d ago
-Foxtrot5d ago

It's like banging your head off a wall, he just can't help himself.

Microsoft can do no wrong, Sony sucks at everything and Nintendo is bigged up because it's less hassle than trying to defend Microsoft all the time

What's going to happen when Microsoft finally turn completely third party, then what?

anast5d ago

I enjoy Obscure. Obscure does good work.

crazyCoconuts5d ago

Did you know that the first n4g was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program.

Tacoboto5d ago

I wouldn't be surprised at this point if anast and osbcure were both alts for the Admin.

We know how Obscure especially drums up additional comments and clicks with his spam-worthy remarks that somehow never get moderated

+ Show (1) more replyLast reply 5d ago
Profchaos4d ago

Thats business present a strong front to your shareholders while your company burns around you.

Keep shareholders happy at all costs andnif not happy keep them numb to the reality of you organisation

Angyobangyo4d ago

" Just for the record, I don´t care about your victim complex crap either. Find someone else who cares. "

Just for the record, you clearly you do if you have to vent this hard.

TheExecutioner4d ago

Basically you think like kids when it come to choose between candy or chocolate.

Sonic18814d ago (Edited 4d ago )

Are you and Anast the same person?

+ Show (7) more repliesLast reply 4d ago
5d ago
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260°

AMD CEO Shares Vision Behind Xbox Partnership and Next-Gen Chip Roadmap

AMD CEO Lisa Su talks about the Xbox AMD partnership, next-gen Ryzen + Radeon chips, and AI rendering tech coming to all Xbox devices.

Read Full Story >>
clouddosage.com
Obscure_Observer10d ago

AMD is really building hype around their unique partnership with Microsoft to help and build an advanced and seamless Xbox ecosystem across all Xbox consoles and devices.

I wonder what she meant by "full roadmap of gaming optimized chips" though? Seems ambitious.

Next year´s Xbox Showcase already looks promising and exciting. Here´s hoping they deliver.

InUrFoxHole9d ago

They had best show 3yrs in a row. Heading for another

VenomUK9d ago

Obscure_Observer said “I wonder what she meant by "full roadmap of gaming optimised chips" though? Seems ambitious.” To me, I interpret this to mean rather than having a couple of X/S products for launch and a handheld there is a longer term plan to release new products with higher specs at timed intervals. I’m speculating of course, but this could mean a spec bump every year or two, so that even if the PS6 or Steam Deck Home is released a year after ‘Xbox’ Microsoft can release an updated model that has a higher spec.

Agent759d ago

But Microsoft forgot the games.

KwietStorm_BLM9d ago

It's X3D chips for console. Everyone knows this. And it's been rumored in the PS6 forever.

Ganif9d ago

Correct.

"Sony's PlayStation 6 reportedly will feature an AMD semi-custom APU with a Zen 5 CPU and UDNA GPU, capable of 4K 120FPS and 8K 60FPS gaming. The console will include X3D cache and advanced AI upscaling technology."

https://www.tweaktown.com/n...

Obscure_Observer9d ago

"It's X3D chips for console. Everyone knows this. And it's been rumored in the PS6 forever."

I doubt that AMD´s CEO would waste her time making this huge and important partnership announcement over a tech that will be 7 years old by the those next gen consoles will be released.

Notellin9d ago

You should have just lead this comment with the fact that you have zero understanding of technology in the consoles and instead have a Toms Hardware online forum level of education.

Obscure_Observer6d ago

"It's X3D chips for console. Everyone knows this. And it's been rumored in the PS6 forever"

I´d told you were on some bs

https://www.pcgamesn.com/wp...

+ Show (1) more replyLast reply 6d ago
Agent759d ago

But Microsoft forgot the games

Obscure_Observer9d ago

@VenomUK

"I’m speculating of course, but this could mean a spec bump every year or two, so that even if the PS6 or Steam Deck Home is released a year after ‘Xbox’ Microsoft can release an updated model that has a higher spec."

Very interesting theory. Still not sure how MS would actually make it work.

KwietStorm_BLM8d ago

"I doubt that AMD´s CEO would waste her time making this huge and important partnership announcement over a tech that will be 7 years old by the those next gen consoles will be released."

How old is the tech in consoles? It's not a huge announcement. It's marketing and you know it is.

Obscure_Observer8d ago (Edited 8d ago )

"How old is the tech in consoles? It's not a huge announcement. It's marketing and you know it is."

Dude, what I know for certain is that a tech as old as X3D chips which is actually *older* than both PS5 and Xbox Series consoles, is hardly the reason behind this new partnership between AMD and MS to build new *custom silicon* for next generation of consoles.

And yes it´s a huge announcement since AMD is working closely with MS to co-develop custom SoC which will allow backwards compatibility across all MS´s next gen devices allowing seamless integration between devices and full backwards compatibility across all generations of Xbox consoles.

I also know is that this announcement don´t have anything to do with Playstation and their strategy with AMD for the PS6, so stop comparing the two pretending that you know what´s going on, because you clearly don´t.

If Sony is working on something remotely similar, that´s remain to be seen.

+ Show (2) more repliesLast reply 6d ago
Fishy Fingers9d ago (Edited 9d ago )

Some odd, deliberate wording, no branding, not 'Xbox consoles, Xbox handhelds' specifically, feels and sounds like they're building towards hardware that anyone can be used or licensed to/by themselves and other manufacturers.

Multiplatform software and hardware 'Xbox/AMD APU'.

Obscure_Observer9d ago

I guess you missed Sarah Bond´s next generation Xbox announcement this week, were she clearly states:

"I´m thrilled to share that we´ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including, *our* next generation *Xbox consoles*."

But hey, I don´t think you´re entirely wrong, maybe MS will build their own Xbox consoles while licencing other manufactures to build and sell their own Xbox branded consoles. Who knows

BeHunted9d ago (Edited 9d ago )

I think you watched the wrong video. It's below the description, or you can watch it directly on YouTube.

https://youtu.be/kprpRvsOua...

HyperMoused9d ago

Shares vision....we provide chips for money, this deal will sell many chips, we will make lots of money...good vision

Christopher9d ago

The marketing behind this is so heavy that I worry about the actual outcome. Why are they just not showing us the product, why all this talking in market speak?

Lightning779d ago

Probably because the next xbox isn't ready to release yet?

The marketing and rumors seem to be heavy out of no where. The rumor was a 27 release but it maybe it could be 26 new console launch instead.

Who knows.

Eonjay9d ago

There PR is alrways super heavy handed. No one is acutally buying an Xbox as is.
Also it is very early to be talking so much about a next gen console.

Obscure_Observer9d ago

There´s a lot of people interested on Xbox Next and its ability to run games from major stores like Steam.

We know that the PS6 is just around the corner as well, but so far, no news on what it might improve over the PS5 or PS5 Pro.

However, Sony already made public that their priority and actual focus is the PS6. So its not "very early" to talk about next gen when the very console manufactures are talking about it.

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