A year after reaching its Kickstarter goal and the team at Escape Hatch has been hard at work ever since on Starlight Inception. Now they've put up a teaser trailer for the Vita and PC title, ahead of a full trailer at the end of the month. Enjoy if you invested in their efforts, and get ready for the big show next week.
VGChartz's Adam Cartwright: "As time went on it became clear that many of these projects were hobbyist titles and a large amount of the developers had never actually researched the practicalities of launching a game on Vita, leading to an ever-increasing number of cancellations over the years. And yet some delivered. It’s this I’m aiming to examine in this article – how many projects succeeded in reaching the Vita, how many failed, and how many are in limbo, as well as a conclusion on the overall state of Kickstarter (and other crowdfunding sources) on the handheld."
(CriticalIndieGamer) Well, here we are again, choosing the mould from the gold(is that a saying?), picking out the cream of the crap. Truth be told, it has been another so-so gaming year for me. With the exception of a few truly stellar titles, it has all been a bit forgettable. But these abominations deserve a special mention. For crimes against gaming they have been deemed my worst games of 2014 – play them at your peril.
I would say as far as disappointing games go Watch Dogs is on the list but it's not a bad game just like Infamous Second Son which was disappointing compared to the first Infamous game.
SteamFirst: I have had some stinkers land in my lap for review. Games that I truly didn’t like for what they were. When this happens, I always try to find some positive thing to mention. I also find it important to note the potential lessons that can be learned from a failed attempt or even tweaks I believe might raise the game to a whole new level. These developers work hard and I don’t think any of them set out to make a poor experience. I write this to temper the comments I am about to make about Starlight Inception.