Console RTS controls ‘still not close to a PC’
Electronic Arts’ Chris Corry believes there is still a long way to go before console RTS games can be as fluent as their PC counterparts.
"Console RTS design has come a long way, but I don’t know if you will be able to lead design of a true RTS, which is so inherently reliant on the mouse and keyboard combination, on the console," the Red Alert 3 producer told Eurogamer.
"It’s one of the reasons we don’t do cross platform play – the way RTS’ are meant to be played, the PC guys would be so much faster."











