From RaidWarning.com
"Sometimes, every once in a while, there’s a game that comes along that not only gets you excited, but does something more. These are the games that, once you hear about them, you realize what’s been missing in your game library all these years. Today, Nerd Kingdom released a video detailing many of the design choices they are making in there new, procedural sandbox game, TUG (standing for The Untitled Game), accompanied by a corresponding blog post. Saying this video peaked my curiosity of the game would be an egregious understatement. "
TUG offers a massive procedurally-generated world to explore, featuring 13 unique biomes
including complex cave systems and day/night cycles. The gameplay focuses on crafting,
exploration, pvp, and role-playing, with an emphasis on immersion and player freedom.
Procedurally generated games are great, but finding a way to get to places sucks. "It's next to the tree and the rock."
Tyler Colp writes: "TUG, if you don’t remember, is the game that became the replacement for the failed Yogscast Kickstarter project. It’s also the game that saw its development team hit with layoffs after an investor held back its money last year. The developer found another investor, hired back the team, and has now added multiplayer to the “indev” version, which is an earlier-than-early-access build available for testing.
As TUG nears its second year of development, here’s some things you should keep an eye on."
BitPulse writes: If there’s one important thing we took away from our brief email interview with Nerd Kingdom founder Peter Salinas, it’s that TUG is not trying to replace the Yogsventures concept.
What this promises actually sounds exciting.
Kickstarter is so flooded with games they're not even naming them now.