Reject Review – Constantine: the Videogame
"At first I looked forward to the cutscenes, because they got me away from the combat. Then I looked forward to the combat, because it got me away from the voice-acting.
And then I stopped looking forward to anything."
Reject Reviews rips apart games from the bottom of the bargain-barrel. This week, Mariel Hurd presents Constantine: the Videogame.
"I could sit here and rag on John Constantine’s character flaws all day – no, really, Ragnarok could come, go and come again before we scratched the surface – but the game itself is sitting right there, flaunting its bugs and unfinished bits and everything. And those? Those are something special."











