In The Sims 3, you still control only a single household at a time, but your neighbors advance, change, get new jobs, develop relationships, and otherwise advance alongside you -- whether you're paying attention or not. A downtown area with places to eat, shop, and work (think: bookstore, park, clothing store, movie theater, bistro) offers a central hub for socialization, though at launch (EA's targeting the spring of 2009) some buildings may be little more than facades. Sims may be able to enter a clothing store, for example, but players won't be able to follow -- that's one possible area for growth in the inevitable expansion packs.
A voice actor for The Sims spoke about his experiences doing voice work for the game's fictional Simlish language, and how there was no dictionary for them
The Sims franchise has been a part of my life ever since the first game came out. It was one of two games I camped outside of a store for, the other one being Black & White.
Maybe you've got a favorite game from the olden days you never get rid of. Maybe you're a scrupulous uninstaller and you don't have anything from before 2013 on your pristine PC. Maybe you've got something from the 1990s taking up several whole megabytes you completely forgot about.
Indiana Jones and the Fate of Atlantis.
I did have Loom but I didn't like it.
I've been replaying a bunch of old adventure games, lately. I had been playing a bunch of text adventures, but those are uninstalled now. At the moment, the oldest thing I have installed is Sierra's Police Quest Collection. When I'm done with that, I'll be moving on to Space Quest, Quest for Glory, and finishing with the best: King's Quest.
The character creation doesn't look like it has advanced. The 2 girls faces are identical. You would think that the creation would be far deeper since that is a major part of building your own sims world.