Direct X 10 is on the horizon, and so is the hardware that will be driving it. While the demand for Direct X 9 hardware is not slipping, and more graphics cards are constantly being launched, there is much interest in this new standard and the hardware that will support it. The strongest points of Direct X 10 are the promises of lower overhead per object and the new rendering component called the geometry shader.
What does all of this mean to the layman? In short, the system will be able render objects faster and more efficiently. This is a good thing, as games will be able to incorporate this feature to give you more frames per second. That is, until the game developers incorporate more objects into a scene, of course, as we have seen in previews of games such as the Age of Conan, where we will finally be able to cut the limbs of an opponent - like the black knight in Monty Python and the Holy Grail...
ASUS has now launched the XG Station as the industry's first public demonstration of the world's first external graphics card station for notebook computers. Equipped with Express Card interface, USB 2.0 and Dolby headphones, the XG station seamlessly integrates notebook computing with PC graphics power.The Asus XG Station is the world's first docking station to provide a standard PCI Express slot for additional graphics computing power on notebook computers with Express Card slot, delivering VISTA Premium performance. The device also conveniently accommodates future graphics technology such as, HDCP and HDMI upgrades possibility. Lab experiments on a notebook based on Intel 945GM graphics connected to the XG station with a ASUS EN7900GS graphics card showed an astounding 9 times faster acceleration. A large LED screen provides clear display of critical system status statistics such as- System master volume, GPU clock speed, Current GPU temperature, Dolby Headphone feature status, Current actual Frames per Second (FPS) information and GPU fan speed Indicator.
Think a job in the video game business will involve shooting monsters and taking on virtual missions all day, every day? Think again.
David Hodgson, an author of "Paid to Play: An Insider's Guide to Video Games Careers," says the hours are long, deadlines strict, the work can be monotonous and, in the case of programmers, the pay starts at around $50,000 a year -- below that of other high-tech industries.
"It's not like working in the industry is sitting around playing video games," said Hodgson, a long-time video game journalist, who penned the book with author and game designer Bryan Stratton and career counselor Alice Rush.
The good news is that jobs can be creative, varied and rewarding and there are as many video game careers as there are ways of breaking into the business.
"There are multiple paths, which is the best news around," said Hodgson, who gathered information for his book from 100 industry insiders with careers ranging from testing, design and sound to publishing, management, journalism, retail and professional gaming.
Hodgson said the first requirement is to know yourself. The book gives aspiring game makers the tools for self-assessment.
"I would recommend people look at what their strengths are," Hodgson said in a telephone interview.
Programmers, for example, require a specific set of skills and may benefit from a college education, with video game specific college programs cropping up faster than innocent victims in "Grand Theft Auto."
Roxor Games is proud to present ‘In The Groove’ for PC and Mac.
Roxor Games announced today that their widely popular dance game ‘In The Groove’ will be released at the end of July, 2006 for the PC and Mac. While sharing much in common with prior editions of ‘In The Groove’, the PC/Mac edition also adds:
• many new unlockable songs, including PC/Mac exclusive songs
• many new step charts exclusive to PC/Mac
• more unlockable courses and mods
• a full step editor for creating step charts
• export and import step charts from a USB drive for use with In The Groove 2 in arcades or for sharing creations
• support for widescreen displays
• high resolution graphics
• improved frame rates and faster loading (depending on how powerful your computer is)
• unedited versions of all music - the same mixes as the arcade version
Pre-Orders are now available from Cliff Racer as well as a free demo for download. Grab your copy today!
For Pre-Orders and a free demo copy of In The Groove go to: http://www.cliffracer.com/store/info/inthegroove.html
About In The Groove
In The Groove (ITG) is an interactive dance video game that was designed from the ground up by hardcore dance game fans and takes dance games to an all new level of competition. While maintaining the same addictive gameplay of popular dance titles, In The Groove features exclusive, never before seen features like modifiers that make the game arrows spin, change speeds, boomerang, and move in 3D along with over 40 other amazing effects. Please visit www.inthegroove.com for more information.
Roxor Games, Inc., based in Austin, TX, was established in 2002, develops technologies and game designs for the arcade, home, and online markets. The company develops games initially for the arcade leveraging the low cost of entry and immediate feedback of the arcade to test and refine the game experience. By developing and testing using this process, Roxor brings highly tuned and fun to play games to the demanding home console space. Roxor Softology includes a wide range of games such as Tux Racer Arcade, In The Groove Arcade, and the in-development multiplayer car combat game, Hordes: No Escape.
About Cliff Racer
Cliff Racer LLC, based in Canton, MI is a growing supplier of video game accessories and game development tools for customers across the globe, providing accessories for the PC and many newer and older video game consoles. With a focus on the "Retro" gaming scene, Cliff Racer provides products that give gamers more mileage out of their current hardware.