Space Hulk Developer; ‘Difficulty Is Definitely A Selling Point’

Space Hulk Developer; ‘Difficulty Is Definitely A Selling Point’

kamauhigh|13 years ago|Mobile

We spoke with Thomas Hentschel Lund, CEO of Full Control, over email about difficulty being a selling point, why Valve’s Greenlight is broken and how Space Hulk almost became a first-person shooter.

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