PGC:It’s less than a month until the longships land to bring us The Old Gods, the pagan-focused expansion for Crusader Kings II. We’ve been keeping close tabs on new details at our Viking Analysis Desk, and today, we’ve got some extra meaty details for you. Below you’ll find our massive Q&A with project lead Henrik Fåhraeus, covering everything from concubines to pagan sacred kings.
Crusader Kings II is a game that, at the time of writing, is three years old. Yet we are still seeing expansion after expansion for the game, and thanks to a number of steam and humble bundle sales the player base is still growing. The number one question I get asked is, how do you actually play it? Well, here are my Top 5 Tips for getting started in Crusader Kings II.
Crusader Kings II: The Old Gods expansion adds Vikings to your game, and an earlier possible start date of 867. Unlike with The Republic expansion, The Old Gods doesn’t significantly change the way you need to think in the game. What it does do however is adds a load of new features that see you take a slightly different style to gameplay.
GameDynamo - "With Crusader Kings II: The Old Gods, you can now control your dynasty as far back as 867 A.D. (Didn't we switch to C.E. a while back?). Obviously, this allows you to stab more backs, marry off more children, and wage more wars."