The Problem With PlayStation Mobile – Developers Speak Out

The Problem With PlayStation Mobile – Developers Speak Out

HyperBear|13 years ago|Android

Sony’s answer to Apple’s blossoming App Store, PlayStation Mobile, kicked off with such a strong, well supported launch that it was always going to struggle to maintain momentum. Originally designed to cater for both major developers and “snack sized” titles from bedroom coders, the service has shifted since gamescom last year into something that appears to only attract indies. There’s nothing inherently wrong with that, of course, but where are the likes of SEGA and TECMO, two big names previously “behind” the platform?

Brighton-based Futurlab pushed PSM (as it’s known) fairly hard though, at least at first. A trio of launch titles (including cute puzzler Slidin’ Beats) suitably priced meant that they picked up a fair amount of the initial traction when the service first appeared. And the initial batch of titles from elsewhere, including indie darling Super Crate Box, represented a diverse enough offering. “We’ve had a good experience with PSM,” Futurlab’s James Marsden told The…

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