Bioshock Infinite Review | Pixel Smashers
Bioshock Infinite is the spiritual successor to the original Bioshock. Infinite was first announced in 2010, but it has been in development since the first game was released. With Bioshock 2 in development, 2K gave Irrational Games the freedom to create a new setting and story separate from their previous creation. Irrational switched to using the Unreal 3 Engine (Bioshock 1 and 2 were built off of a heavily modified version of UE2 with some elements of UE3), but they had to replace many elements of the engine. Irrational had to create their own AI to make sure the AI partner did not feel like a giant escort mission. The developers also had to create their own lighting system. Additionally, they worked on animations as they are smoother and less buggy than UE3′s traditional animations. Paradises are hard to find, so let’s go into a lighthouse and try to discover one.











