EDGE - Drive Club developer Evolution Studios has been helping Sony build the new DualShock 4 pad since 2011. It helped choose the gyros, prototype the analogue sticks and define the feel of the triggers – in collaboration with fellow firstparty studio Guerilla – on PS4′s pad, the studio has told us.
Paul Rustchynsky, who was additionally lead designer on several MotorStorm titles at Sony‘s Evolution Studios, is currently working on an unannounced project as part of Avalanche Studios’ new Liverpool development team, which was formed last summer.
We're working on another new IP that's yet to be announced. There are more projects being worked on at Avalanche than most people would expect!
— Paul Rustchynsky (@Rushy33) January 1, 2022
Nice. I really like Avalanche's Apex system, it can make some pretty stunning environments. Hopefully it'll translate well into a racing game! (assuming that's what he's working on)
Motorstorm 2 deserves a remaster.
The balanced monster trucks vs dirt bikes.
"To set some expectations, I'm not working on a racing game.
So sorry, no DRIVECLUB sequel, MotorStorm successor or ONRUSH offshoot.
This is something very different to anything I've worked on before"
So it will not be a racing game. That's a shame. :(
Damn, i hoped a DC or Motorstorm sequel... :( let's see what they can pull out from the hat.
While Evolution is no more, its spirit lives on at UK racing game developer Codemasters, who snapped up the Driveclub team just a month after Evo shut down and set them to work on a new racing game that would become OnRush.
Are they going to continue the same development style of releasing a game before it's finished (or even well underway) and then developing it through patches for the next two years like they did with Driveclub?
Driveclub is my 2nd favorite racing game. Only the Midnight Club games (all of them) top it. I may get GT Sport later this summer. I can't wait for a sequel if they somehow get the rights to it. This makes me want to reinstall it even though I have the platinum.
On the face of it, a racing game on PlayStation VR shouldn't stand a chance against a high-powered PC coupled with Oculus Rift or HTC Vive, but after playing DriveClub VR at Gamescom this week, our viewpoint has shifted. Simply put - this is the most immersive racing game we've played in VR to date.
Well there it is. That is a glowing recommendation right there.
Not only is PSVR able to compete with the big boys of PCVR, due to a number of clever ways in which the technology was crafted, but it's also the most immersive racing game out there, for obvious reasons. Now, who would ever be foolish enough to claim that VR is not immersive?
To me, Driveclub is one of the most underrated games this generation. I hop back into it ever so often. The VR preview does sound promising.
How about how Evolution Studios is taking Motorstorm to new levels on ps4?
yea you know what i want Evo.
It makes a lot of sense to get your current generation developers to test and tweak your new hardware. I always assumed Sony just did their thing and that was it. I guess not.
I will be surprised if Sony did not get feedback from others though. I would of thought the 4 main uses for a controller are:
a) climbing
b) hand to hand combat
c) driving
d) shooting
Naughty Dog develop games for climbing and hand to hand combat!
And the share button and all the work the first party put into it, but can Sony, GG, Suckerpunch, Evolution, and Mark Cerny/Sony Japan get on with showing off
Knack, I:SS, KZ:SF and Driveclub to the journalists... Id like to hear about these games. An Exclusive on one of these games on a magazine cover, or website would tide me over till E3 when we die from the flood of PS4, PS3 and Vita announcements.
-signed
Impatient PS Gamer. :)