Kotaku - Yes, the critically-acclaimed shooter has changed quite a bit over the past couple of years. Blame it on the rigors of development, or maybe it's just director Ken Levine's creative style. Maybe Levine and his team at Irrational Games just intended to show off what BioShock Infinite could look like, not what it would look like.
This February, Prime members can claim a fresh lineup of free games, including BioShock Infinite Complete Edition, Surf World Series, AK-xolotl: Together, Sands of Aura, The Talos Principle: Gold Edition, Stunt Kite Party, The Smurfs 2 — The Prisoner of the Green Stone, Hardspace: Shipbreaker, Lysfanga: The Time Shift Warrior, Dark Sky, Wolfenstein: Youngblood, El Hijo — A Wild West Tale, Colt Canyon, Republic of Jungle, Royal Romances: Cursed Hearts Collector’s Edition, Deus Ex: Human Revolution — Director’s Cut, Night Reverie, Sine Mora EX, Redemption Reapers and Yes, Your Grace.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
It seems the world was far bigger and more immersive than the final release. It's a shame, I can swear I felt that the world was a lot bigger before the whole time I was playing. Makes me wonder why did they scrap so much material?
I mean it's not like I can find fault with it. A bigger Columbia to explore would have been wonderful. I want to play the version they showed in 2011 too :(
The E3 2011 demo looks superior to the final cut. I was disappointed with the final version shown in the comparison video.
Not to say BS Infinite is not a good game...I mean, look at all the reviews.
Just saying the 2 year old demo looks better IMO...Don't stone me to death for it ;)
First good article/video out of Kotaku I have seen in a long time. I wanted to hold out until the hype for Bioshock infinite dyed down because I found the game just above average and if I said that earlier I would probably of been bubbled down!
The game had potential, the clip were you had the choice to euthanize the animal or the choice to stop the public execution or just let him be executed without you being thrown into combat was something I was hoping to be included and expanded upon in the game.
The whole game was just another shooter with powers which had a lot more potential
We 100% got the lesser game and it shows in the gameplay. Bioshock Infinite has a great story, but I want the gameplay from 2011.
I haven't finished the game yet, but with all the material scrapped from the main game, I'm very curious as to what the 3 DLC packs will bring. Play as side characters? Flesh out their story lines?