The creator of Dragon Fantasy Adam Rippon tells his story of how his game made it to Playstation.
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"It's been absolutely wonderful working with Sony. Everything that we need they make it happen, and I can't stress enough that Sony is fantastic. I know I sound like I'm just shilling, they're not paying me to say this. Seriously, it's awesome."
"Driver was a technical achievement for PS1, a pioneer in cinematic gaming, and an often brutal challenge - TechStomper asks if its brand of 70s car chase antics still holds up."
Sadly youd be hard pressed to find any driving game with better physics these days. But the draw distance really kills it for me
Gran Turismo for PlayStation launched a sub-genre and revolutionised console racing - TechStomper asks is it still worth playing in 2024.
I'm not big into sim racing, but I got sucked into the hype for this one from magazines back then. I just played arcade mode and that was enough for me to feel like I got my money's worth.
Yeah, it's definitely worth playing today. GT 2 has a few interesting fan made graphical mods when played on an emulator as well.
Cars back then had much more personality then those we see today. Modern cars all about the led lights and the tablet size screens and they all seem alike, back then they could be simpler in design but had tons more personality.
That Corvette Stingray to this day is one of the most ferocious whips ever driven. Overpowered against other cars yes. But to drive it and be that close to losing control, but being in command around those curves, just can't be duplicated.
HiFi mode is also something I miss. There should be a mode in today's GT where it's Mano o Mano and the detail and resolution jump full throttle. In today's games, Max Ray Tracing and lighting and textures to make it look even more real..
Not according to Former Playstation president Jim Ryan for he told Time that he doesn't see why anyone would play old games given the advancements in fidelity achieved today.
https://time.com/4804768/pl...
The original PlayStation library has dozens of classics long since forgotten - TechStomper unearths five of these gems which have been lost to time for one reason or another.
Disruptor PS1, a pre Goldeneye console FPS from 1996 (with Command and Conquer type FMV cutscenes) and the first game by a pre Spyro Insomniac Studios directed by Mark Cerny. A good game for its time, and pre Bioshock use of telekinesis type powers. A game sadly almost completely lost to time
We need to bring back the golden era of ps1 & ps2 .
We need to see quality games developed with alot of passion to make gamers satisfied .
We need to benefit from new AI technology to bring something new to games something like " nemesis systems " that used in shadow of morder and upgrade it to next level
This is why as a gamer I love sony aswell because they show all devs love especially when they are creative & want to try something new sony is open arms to those devs. This is why games like Heavenly Sword, Heavy Rain, Two Souls, The Last Guardian, Journey & many more i didnt add on would "Never" come out on a microsoft console is because they would "Never" spend money on an IP they weren't sure was going to sell. Thank u sony for all these amazing new games u give us.
Im glad small indie devs are showing love to a great company that cares for their fanbase. Not just casual, they care for "All" of them. Take lessons microsoft.
Im suprised to see an article like this on n4g. All ive seen the last two days are "wii U doomed" and "next xbox always online" articles, quite sickening to see same shit like that over and over.
I will be buying this title for the following reasons
1) it looks like an old school FF, which I'm crying out for
2) the fact Sony want it and have chucked money at it. We should encourage them to carry on doing this and you do that by buying titles.
3) the guy making the game seems passionate, like alot of indies. Now don't get me wrong there are still many who can match this passion at one of the big boys. But you just don't see it any more, we need passionate people in the industry and we need them to be vocal.
This says a lot about Sony.
I think there are countless extremely passionate developers out there. It's the publishers who aren't involved with the actual creative process, who usually don't share that same love.