GamerFitNation's Brandon Russo writes: "Recently, I picked up Castlevania and Ninja Gaiden for the Nintendo Entertainment System (NES). I had to ask myself this question:
Are the days of pure arcade experience being pushed aside for more story based content?
It’s a common trait for anything to grow bigger and better as technology advances and people grow older, but where have all the hardcore platformers and difficulty-based arcade games gone?"
Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.
not a good title FPS RUSSIA. should have gone with: "new content added'. ... or something like that
try : 'New and expanded content 5 new Ally Missions added. + Addition of dojo training partners"
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
although i like a fair balance of both, i'd end up choosing arcade experience. i had tons of fun playing pacman and didn't really know what the story to the game was.
Angry birds, subway surfers, all the mindless FPS's, starcraft online and all the MOBA's..uh, no I don't think the 'arcade experience' is going anywhere.
It depends on the game. Certain games are better if the story is focused on and some are perfectly fine having almost no story at all.
If story is the focus, it better be a really good story.
If how the game plays is the focus, the game better not suck.
Too many games this gen took 5 steps forward and 4 steps back with each game that was made.
The obvious things were overlooked and focus was on many things people didn't even want.
I think creativity wins this gen.