epicJRPG.com brings you a summary of JRPG news from around the web for April 4th, 2013, including Keiji Inafune's latest comments criticizing the Japanese games industry, including his statement that Japanese devs “don’t know what to do or how to do it”.
Also in this update, stories about an interview with Drakengard 3 producer Takamasa Shiba, a feature using Persona 4 as an analogy to discuss high school nostalgia, game length and testing the boundaries of what it means to be a Japanese role-playing game, and details on enhancements coming to Million Arthur, Square-Enix’ new free-to-play Playstation Vita title.
"I am truly happy just to be able to send my child out into the world once again" - Hironobu Sakaguchi
Well Nintendo and Squaresoft is where he started. I totally understand why he doesn't want to do FF now. If so I'm happy for either a remaster of Last Story or a new entry/spiritual successor. Loved the battle system of Last Story.
Wish my parents bought me a NES as a kid I would have played the first FF game. But I was lucky to have a SNES I played a bit of FF6 and just went to Chrono Trigger. When the FF collection releases I-VI Collection Anniversary drops I will take my time to play each Final Fantasy.
I mean… this is kinda obvious. The original final fantasy and its early sequels were on…
Square Enix announced its financial results for the three-month period which started on April 1 and ended on June 30, 2024.
They need more exclusives. That's the smart thing to do for 3rd party developers. /S
Here are some concerns regarding FF 7 Rebirth:
1) Completion rate of Part 1: Can Square Enix expect those who haven't finished Part 1 to purchase Part 2 at $70?
2) Requirement of a PS5: If someone enjoyed Part 1 on PS4, is there a significant advantage in purchasing a PS5 for the game, especially when PS4 continues to release new games?
3) Exclusivity issues.
Final thoughts on FF7: Cherish and relish Part 3, as it's likely the last time Square Enix will undertake such a project. Anticipate that future remakes will be scaled down or merely remastered.
Sales are down because pixel remaster sold 2+million and FF16 sold 3 million+ during the same time period last year and i don't think any big(or any?) square enix game released from april to june 30th of this year.
I am not sure why some sources put this in a negative light. Square had no major releases this quarter so it makes sense the sales would be less. What's good is than they found a way to lower their expenses to increase their profits given that no one was laid off.
The Square Enix CEO has recently confirmed in a shareholders' meeting that it is still working hard on multiple small-sized games.
I thought they said they were focusing on bigger games… so, we’re staying the same now?
Well I don’t mind more HD-2D games.. preferably something like FFVI, Chrono Trigger, or Xenogears.
Seems spot on to me, during the previous generation they were pretty dominant.
This generation only the bigger studios from Japan have been releasing games.
And half of those were more westernized, hopefully we'll see more Japanese games with the coming generation.
Even if they are downloadable titles (and priced accordingly of course).
Not enough diversity IMO, too much of the same happening in the gaming industry at the moment.
*Keiji Inafune says Japanese devs don't know what to do or hot to do it. Is Japanese. Doesn't get irony.*
Nothing new to see here folks, just the same thing he's been saying since he was still with Crapcom.
Change is a scary thing. It happens to all of us. Scared of Dantes hair. Scared of Castlevania going 3D, scared to make something other than adventure games disguised as rpgs.
I feel the only true rpgs would be Skyrim and Fallout, at least in this gen and something more than likely most have played.
Witcher was great but essentially its also an adventure game with rpg elements.
Mass Effect was a like a book that the player creates with elements that the devs have giving you. Its your story within reason.
The truest form of RPG that I can imagine would be Neverwinter Nights, since you can create a tabletop type experience but as you know these kinds of games require massive amounts of dedicated players to experience them correctly.
Dragon's Dogma was a step in the right direction however.
It is a complicated process to try and breakout into new territory and remain profitable.
To much financial risk with a a group that is as fickle as the wind blows.
Look at Tomb Raider. S-E calling it a loss at 3.5 million sold.
Thats pretty scary business.
I think if gamers where more inclined to buy something new and be more accepting this kind of thing would be such an issue.
all the japanese had to do was keep doing what they do best. instead many of them changed what they do and try to be americans. just because american shooters sale 10 million doesnt mean your rpgs will day one and they dont need to. Had they made the games people asked for ff 7 remake, kingdom hearts 3, megaman, etc they would have alot more success and sales. persona devs should been started on persona 5 and it should be out by now.
no one asked for ff online mmo that bombed, no one asked for dmc reboot, no one asked for or wanted a lot of the games that bombed.