290°

Did BioShock Infinite Show Us That Killing Waves Of Enemies Is Getting Old?

GR writes: "Playing through BioShock Infinite I can't help but notice that its frequent combat sections detract from the overall experience. It seems like every time I get drawn into its beautifully realized world—which is often—I'm pulled right back out by a lengthy engagement. Don't get me wrong, the guns are well-designed and the vigors are a blast to use, but the regular combat traps when traversing from point A to point B are wearing on me."

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gamerevolution.com
dbjj120884466d ago

Yeah, I agree. At times fighting enemies was the worst part of the game. I just wanted to know what happened next!

4466d ago
stuntman_mike4466d ago

yeah it was the thing that bugged me the most in this game, the shooting gallery sullied the experience a bit for me and i felt the same with Tomb Raider.

I think the problem is we are getting to the point were graphics and story look like they offer so much but the game-play just doesn't always live up to the premise. just sticking a gun in the players hands and expecting them to mow down hundreds upon hundreds just doesn't add up in terms of story and character in some of these games.
yes we do expect some shooting action but not as much as they think and certainly not to the detriment of the story.

Bimkoblerutso4466d ago (Edited 4466d ago )

Yeah, I agree. I loved...LOVED the game, but it represents one of the biggest problems with game design these days (Dead Space 3 and Tomb Raider come to mind, as well). Developers too often create these big, gigantic, beautiful, interesting worlds, but then have no idea what to do with them so they just revert to the old standby: wave upon wave of things to shoot.

In a way, Infinite actually could have learned a thing or two from Dishonored, which had a more deliberate pace and even long sections of gameplay that didn't involve any combat at all...and guess what? SOMEHOW, it was still engaging and fun. Go figure.

HenryFord4465d ago

Dishonored was exactly the game I was going to mention. It was very, very engaging, you playd whole parts without any actual violence (I know I did), playing hours at a time without ever getting out the knife at all (I never even used grenades, guns or bows at all). It really excelled in engaging the player into the world they built, Dunwall to be precise. I was thrilled that they choose to do it this way.

Or remember Mirror's Edge? Sure - you had shooting elements, but they were practically non-existent because of the vulnerability of the character. So you tried your best to circumvent any shooting, any real head-to-head confrontation with the enemy.

Relientk774465d ago

^ Agree Dishonored was seriously just amazing

+ Show (2) more repliesLast reply 4465d ago
NastyLeftHook04466d ago

top comment. lol.

anyways killing in that form is always fun. no matter what.

Neixus4466d ago (Edited 4466d ago )

Yup, but atleast the story was superb and interesting, so it helped me drag through it. I hated it when i was like talking to persons inside a house, was very interesting, then walking out knowing there are tons of enemies waiting :/ Worst is that it's a place i've been before, but they respawned.

Game should of had an narrator mode, where only important enemies were there, and left out the 'filler' enemies.

I love the game tho, despite it's minor flaws

Chuk54466d ago

I loved just about all the encounters in the game. The gameplay had so much options, it was cool to expirement with vigors, gear and weapon profficency in RPG-like ways of efficiency. I'm about to go through 1999 mode because I love that combat.

ftwrthtx4466d ago

Most games think killing waves upon waves furthers the story.

OpieWinston4465d ago

Adding a mode for it gives the player a challenge.

Game devs don't want you to just rofl stomp through these games, I PERSONALLY think that they need to add more encounters that add waves but rather than small mobs add some big boss fights here and there to challenge the player.

I agree game story needs to be a big part of the development but getting tired of playing all these games that are less action more cutscenes. I personally think Tell-tale and Quantic are both overrated :D. My 2 cents.

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70°

Prime Gaming February Content Update: BioShock Infinite Complete Edition, Wolfenstein: Youngblood

This February, Prime members can claim a fresh lineup of free games, including BioShock Infinite Complete Edition, Surf World Series, AK-xolotl: Together, Sands of Aura, The Talos Principle: Gold Edition, Stunt Kite Party, The Smurfs 2 — The Prisoner of the Green Stone, Hardspace: Shipbreaker, Lysfanga: The Time Shift Warrior, Dark Sky, Wolfenstein: Youngblood, El Hijo — A Wild West Tale, Colt Canyon, Republic of Jungle, Royal Romances: Cursed Hearts Collector’s Edition, Deus Ex: Human Revolution — Director’s Cut, Night Reverie, Sine Mora EX, Redemption Reapers and Yes, Your Grace.

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primegaming.blog
300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

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twinfinite.net
Christopher696d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy696d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz696d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher695d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy695d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg696d ago (Edited 696d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden695d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

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thegamer.com
Christopher715d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.