GR writes: "Playing through BioShock Infinite I can't help but notice that its frequent combat sections detract from the overall experience. It seems like every time I get drawn into its beautifully realized world—which is often—I'm pulled right back out by a lengthy engagement. Don't get me wrong, the guns are well-designed and the vigors are a blast to use, but the regular combat traps when traversing from point A to point B are wearing on me."
This February, Prime members can claim a fresh lineup of free games, including BioShock Infinite Complete Edition, Surf World Series, AK-xolotl: Together, Sands of Aura, The Talos Principle: Gold Edition, Stunt Kite Party, The Smurfs 2 — The Prisoner of the Green Stone, Hardspace: Shipbreaker, Lysfanga: The Time Shift Warrior, Dark Sky, Wolfenstein: Youngblood, El Hijo — A Wild West Tale, Colt Canyon, Republic of Jungle, Royal Romances: Cursed Hearts Collector’s Edition, Deus Ex: Human Revolution — Director’s Cut, Night Reverie, Sine Mora EX, Redemption Reapers and Yes, Your Grace.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
Thumbs up
top comment. lol.
anyways killing in that form is always fun. no matter what.
Yup, but atleast the story was superb and interesting, so it helped me drag through it. I hated it when i was like talking to persons inside a house, was very interesting, then walking out knowing there are tons of enemies waiting :/ Worst is that it's a place i've been before, but they respawned.
Game should of had an narrator mode, where only important enemies were there, and left out the 'filler' enemies.
I love the game tho, despite it's minor flaws
I loved just about all the encounters in the game. The gameplay had so much options, it was cool to expirement with vigors, gear and weapon profficency in RPG-like ways of efficiency. I'm about to go through 1999 mode because I love that combat.
Most games think killing waves upon waves furthers the story.