Complex: "BioShock Infinite is a good game. Some might even call it great. It has it all: complex themes, a twisting sci-fi narrative, an incredible setting and characters. All the trappings of greatness.
"But behind every great shooter is a great arsenal, and BioShock Infinite has that as well."
This February, Prime members can claim a fresh lineup of free games, including BioShock Infinite Complete Edition, Surf World Series, AK-xolotl: Together, Sands of Aura, The Talos Principle: Gold Edition, Stunt Kite Party, The Smurfs 2 — The Prisoner of the Green Stone, Hardspace: Shipbreaker, Lysfanga: The Time Shift Warrior, Dark Sky, Wolfenstein: Youngblood, El Hijo — A Wild West Tale, Colt Canyon, Republic of Jungle, Royal Romances: Cursed Hearts Collector’s Edition, Deus Ex: Human Revolution — Director’s Cut, Night Reverie, Sine Mora EX, Redemption Reapers and Yes, Your Grace.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
It took me a while to truly realise how good possession was. First playthrough was on hard and those armoured soldiers with the RPG are like bullet sponges.
But after possession wears off they kill themselves which is incredibly helpful! Makes it so much easier to conserve ammo.
Same goes for undertow. Just throwing enemies off columbia makes some enemies so much easier to deal with.
This is just a list of all the weapons in the game on 26 freaking pages. Nothing to see here.
Yeah, all 25 weapons and powers
Bucking Bronco is so overpowered it's practically broken.
It costs almost no salts to use, keeps enemies aloft AND they take extra damage....it's not even fair.
Off Topic, this article is a joke, it's not only all 25 weapons and powers...ITS THE ORDER YOUR RECEIVE THEM IN AS WELL! Whoever wrote this article deserves to be trampled under the company brontosaurus.
Site isn't properly viewable on my tablet.