Siliconera: "Aksys brought a build of Muramasa Rebirth with English text already in the game to GDC. Muramasa Rebirth calls the two gameplay modes 'Legend' (easy difficulty) and 'Chaos' (hard difficulty). In the Wii version these were translated as 'Muso' and 'Shura'."
VGChartz's Adam Cartwright: "In this article, I’m aiming to look at 10 of the best DLC packs on Vita – ones that offer a compelling additional experience for a reasonable price and so are well worth checking out. There were a whole load to sift through in writing this, so don’t be too disheartened if your favourite isn’t here, but do let me know in the comments what you think!"
VGChartz's Adam Cartwright: "Thanks to the timing of the Vita’s release and its relative power compared to the home consoles at the time (PS3 & Xbox 360), it saw the benefit of a number of these late ports which have remained the ‘definitive’ versions to this day. It’s these games that I’m aiming to look at in this article – titles that are best on Vita by virtue of extra bells and whistles, tweaked controls, and content, or in some cases just a general feeling that Sony’s portable hardware is the most enjoyable way to play."
VGChartz's Adam Cartwright: "What I aim to examine in this article is the output of each of the major localization companies, in terms of what they released, what they chose not to release (including when they localized titles for other platforms but skipped the Vita version), as well as some brief commentary on the quality of their translations, before providing an overall rating on their support (outstanding -> amazing – > good -> solid -> poor).
A large part of the reason I love Vita so much is thanks to its brilliant selection of Japanese games and that’s really what I want to celebrate here, but also lament some of the missed opportunities we had along the way."