180°

Dragon Age: Inquisition and next Mass Effect to run on new Frostbite 3 technology

BioWare are making use of the recently demonstrated Frostbite 3 technology to build the next Mass Effect and Dragon Age: Inquisition, indicating a possible next-gen focus for both.

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SirBradders4462d ago

The futures looking bright for gaming.

Roccetarius4462d ago

If they're being pressured again, then it's not looking bright for Bioware. It's going to take one hell of an announcement to win back trust.

Also, you can expect MP in both of these games.

SirBradders4462d ago

Im more looking forward to DA hooing the rumours are true regarding taking the best bits of both 1 & 2 and combining them and for the record i enjoyed both although i did agree with the fans on some of the bashing 2 got but they did make a more enjoyable combat system.

Never been a fan on mass effect so couldn't comment.

da_2pacalypse4462d ago (Edited 4462d ago )

Yeah... this article doesn't make me feel any better about the fate of these two franchises. I never had a problem with the engine that DA:Origins ran on, because it was all about the story. DA 2 had a crap story about a bunch of fetch quests, and now they try and impress us with a new engine. NOBODY CARES ABOUT THE ENGINE, JUST MAKE A GOOD STORY!

With that being said, the FB engine is strong (I can admit to this).

linkenski4462d ago

SirBradders: My concern is that Bioware said ME3 was going to be a good mix of the elements present in ME1 and 2, but in the end it was only superficial, and ME3 still didn't feel as RPG. The biggest reason is that while they added more customization for guns, they nerfed the dialogue system because your character would only have 2 dialogue choices at a time, while half of his dialogue was automatic.

Essentially, some scenes in Mass Effect 3 played out as cutscenes instead of interactive dialogue sequences, and i fear that Bioware might end up doing something similar with DA3 :(

grailly4462d ago

"NOBODY CARES ABOUT THE ENGINE" sadly, the comments under the BF4 video say otherwise.

+ Show (1) more replyLast reply 4462d ago
Mr-SellJack4462d ago

yes but sadly for EA's games no...

Blacktric4462d ago

It sure is when a publisher forces the studios it owns to use one engine to save cash.

I can't wait to play Mass Effect, Dragon Age, Fifa and Command And Conquer: Generals that will look exactly like Battlefield 4 does...

Heavenly King4462d ago

I really hope the story is more related to the first Dragon Age, and not with the 2nd.

linkenski4462d ago

I think it's going to refer to both. And bringing back characters from 2 doesn't mean DA3's going to be worse than DA:O because the writers can still turn it around and add more depth to characters who lacked development or personality.

Reborn4462d ago

Well, let's hope the games content/gameplay is top notch too.

gazgriff2k124462d ago

bioware have some great choices they can use frostbite 3 or cryengine 3 either way new mass effect will look incredible

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 16h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 12h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 5h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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